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Ekans ((No. 23) Poison)

Adversary overview

Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole.

Evolves at level 2.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
1
Type
Standard
Difficulty
8
HP
3
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
13
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Poison Sting
Range: Very Close
Damage: 1d6+2 Poison Type Damage
Attack Mod: 0
Damage Type: Magical

Features

Passives

Actions

  • Wrap/Bind/Constrict

    Make a Command Roll against a target within Melee range. On a success, you bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.

  • Tail Whip
    fear 1

    While within Melee range, you can spend a Fear to lower opponents' Armor by 1 for the scene.

Reactions

Motives & tactics

Sneak Patient Sudden Strike

Experiences

Ekans ((No. 23) Poison)

Tier 1 standard

Moves silently and stealthily. Eats the eggs of birds, such as Pidgey and Spearow, whole.

Motives & Tactics: Sneak, Patient, Sudden Strike

Difficulty: 8 | Thresholds: 6/13 | HP: 3 | Stress: 3

ATK: 0 | Poison Sting: Very Close | 1d6+2 Poison Type Damage Magical

Experience: —

HP:

STRESS:

Features

Wrap/Bind/Constrict - Action: Make a Command Roll against a target within Melee range. On a success, you bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.
Tail Whip - Action: While within Melee range, you can spend a Fear to lower opponents' Armor by 1 for the scene.

Discussion

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