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Secret Meeting

Tier
2
Type
Event
Difficulty
14
Impulses
Share Intels Close the Deal Hide from public

Environment overview

A secret meeting in the woods

Potential adversaries

Any creature who would fit the narrative

Features

Passives

passive
  • We haven't got long

    At the beginning of the scene start a Progress Countdown (Eavesdropping) and a Consequence Countdown (Caught) of same length.
    When the Progress Countdown is over, the meeting is over.
    When the Consequence Countdown is over, the party is caught eavesdropping, and a combat starts.

    A PC who rolls a failure with Fear is immediately targeted by the "Keep Your Voices Down!" Action without requiring a Fear to be spent on the Feature. When it ticks, activate the "Keep Moving" Action.

    Questions
    • How do you eavesdrop the conversation?
    • What do you do if someone roams close to your position?
  • What was that?!

    The Difficulty of the Environment increases by 2 for each token placed on this stat block by other features.

Actions

action
  • Keep your voice down!

    Spend a Fear to search for a PC in the area. They must make an Agility Reaction Roll. On a failure, add a token to this stat block.

    Questions
    • Do you change your position?
    • Do you create a distraction?

Reactions

reaction
  • We have got company!

    When this stat block has 3 or more tokens on it, summon and end the "Listen!" countdown. The target(s) the party are trailing moves to a point within Far range and you gain 2 Fear.

    Questions
    • Do you chase your targets?

About this environment

The party discovers that a secret meeting is happening in the woods, away from prying eyes.

Secret Meeting

Tier 2 Event

A secret meeting in the woods

Impulses: Share Intels, Close the Deal, Hide from public

Difficulty: 14

Potential Adversaries: Any creature who would fit the narrative

Features

We haven't got long - Passive: At the beginning of the scene start a Progress Countdown (Eavesdropping) and a Consequence Countdown (Caught) of same length. When the Progress Countdown is over, the meeting is over. When the Consequence Countdown is over, the party is caught eavesdropping, and a combat starts. A PC who rolls a failure with Fear is immediately targeted by the "Keep Your Voices Down!" Action without requiring a Fear to be spent on the Feature. When it ticks, activate the "Keep Moving" Action.
  • How do you eavesdrop the conversation?
  • What do you do if someone roams close to your position?
What was that?! - Passive: The Difficulty of the Environment increases by 2 for each token placed on this stat block by other features.
Keep your voice down! - Action: Spend a Fear to search for a PC in the area. They must make an Agility Reaction Roll. On a failure, add a token to this stat block.
  • Do you change your position?
  • Do you create a distraction?
We have got company! - Reaction: When this stat block has 3 or more tokens on it, summon and end the "Listen!" countdown. The target(s) the party are trailing moves to a point within Far range and you gain 2 Fear.
  • Do you chase your targets?

Discussion

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