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Adversary overview

A Remnant of Forgotten Knowledge and Forbidden Secrets

Cursed knowledge made manifest.

Stat block

Tier
2
Type
Support
Difficulty
14
HP
4
Stress
6
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Maddening touch
Range: Melee
Damage: 2d8 + 1
Attack Mod: +1
Damage Type: Magical

Features

Passives

Actions

  • Whispers of Madness
    stress 1

    Mark a Stress to whisper forgotten secrets into the mind of all Targets within Close range. Targets must make a Knowledge Reaction roll or take 1d8 + 1 tech damage. All Targets are left Vulnerable either until their next turn or they are attacked.

  • Howling Babble
    stress 2

    Mark 2 Stress and choose a point with Far range. All targets within Close range of that point must make a Knowledge Reaction Roll. On a failed save, targets take 2d4 + 3 tech damage and lose a Hope. Targets who succeed take half damage and retain all Hope.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Spread Knowledge Terrorize

Experiences

  • Forgotten Knowledge +2

Allip

Tier 2 support

A Remnant of Forgotten Knowledge and Forbidden Secrets

Motives & Tactics: Spread Knowledge, Terrorize

Difficulty: 14 | Thresholds: 10/18 | HP: 4 | Stress: 6

ATK: +1 | Maddening touch: Melee | 2d8 + 1 Magical

Experience: Forgotten Knowledge +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Whispers of Madness - Action: Mark a Stress to whisper forgotten secrets into the mind of all Targets within Close range. Targets must make a Knowledge Reaction roll or take 1d8 + 1 tech damage. All Targets are left Vulnerable either until their next turn or they are attacked.
Howling Babble - Action: Mark 2 Stress and choose a point with Far range. All targets within Close range of that point must make a Knowledge Reaction Roll. On a failed save, targets take 2d4 + 3 tech damage and lose a Hope. Targets who succeed take half damage and retain all Hope.

Discussion

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