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Pact of the Endless • Pact of the Wrathful

About these subclasses

As a warlock, you’ve pledged your life to a patron in exchange for great power.

Designed for class

Warlock
Homebrew class
Warlock

Pact of the Endless

Spellcast Trait: Presence
Foundation

Patron’s Mantle: Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:

  • When you would mark an Armor Slot, you can spend 2 Favor instead.
  • You gain a bonus equal to your tier on action rolls to intimidate a target.

Deadly Devotion: On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest.

Specialization
Draining Invocation: When an adversary attacks you or an ally within Very Close range with an attack, you can spend a Favor to make them use a d12 instead of a d20 for the attack roll. Additionally, the adversary must mark a Stress, and you can clear a Stress.
Mastery

Dark Aegis: Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead.

Draining Bane: When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarily Drain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls.

Pact of the Wrathful

Spellcast Trait: Presence
Foundation

Favored Weapon: Mark a Stress to Imbue your weapon with your Patron’s fury until you deal Severe damage. On a successful Imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each favor spent.

Herald of Death: When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result.

Specialization

Menacing Reach: When you Imbue your weapon with your Patron's fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.)

Diminish My Foes: When you succeed with Hope on an action roll against a target, you can spend a Hope to make your target mark a Stress.

Mastery

Fearsome Attack: You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you’d like.

Divine Ire: Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point.

Printable cards

Foundation / Specialization / Mastery
Warlock

Pact of the Endless

Foundation

SPELLCAST TRAIT: Presence

Patron’s Mantle: Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:

  • When you would mark an Armor Slot, you can spend 2 Favor instead.
  • You gain a bonus equal to your tier on action rolls to intimidate a target.

Deadly Devotion: On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warlock

Pact of the Endless

Specialization

Draining Invocation: When an adversary attacks you or an ally within Very Close range with an attack, you can spend a Favor to make them use a d12 instead of a d20 for the attack roll. Additionally, the adversary must mark a Stress, and you can clear a Stress.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warlock

Pact of the Endless

Mastery

Dark Aegis: Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead.

Draining Bane: When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarily Drain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warlock

Pact of the Wrathful

Foundation

SPELLCAST TRAIT: Presence

Favored Weapon: Mark a Stress to Imbue your weapon with your Patron’s fury until you deal Severe damage. On a successful Imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each favor spent.

Herald of Death: When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warlock

Pact of the Wrathful

Specialization

Menacing Reach: When you Imbue your weapon with your Patron's fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.)

Diminish My Foes: When you succeed with Hope on an action roll against a target, you can spend a Hope to make your target mark a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Warlock

Pact of the Wrathful

Mastery

Fearsome Attack: You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you’d like.

Divine Ire: Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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