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Raichu ((No. 26) Electric)

Adversary overview

Its long tail serves as a ground to protect itself from its own high voltage power.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
16
HP
4
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Spark
Range: Very Close
Damage: 3d6+6 Electric Type Damage
Attack Mod: +4
Damage Type: Magical

Features

Passives

  • Thunder Wave
    fear 1

    Spend a Fear, each target within Very Close range must succeed on a Reaction Roll (10). On a failure, the target becomes Paralyzed (See page 12 of the Daggerball pdf).

Actions

  • Volt Switch
    stress 1

    The Trainer Marks a Stress to have their Pokémon make a Fast Attack against a target within range. After they do so, the Pokémon must switch with another that will appear within Very Close range of the Trainer

  • Charge
    fear 1

    Your Pokémon begins to charge itself up. Spend a Fear to become temporarily resistant to all Type damage. While resistant, you increase your Electric move damage by +1 Proficiency.

  • Quick Attack
    fear 1

    Spend a Fear to attack first, no matter what your Evasion score is. When you do, make an Attack Roll. On a success, you deal 3d4+2 Normal Type damage.

Reactions

Motives & tactics

Curious Unleash Power Social Bonding

Experiences

Raichu ((No. 26) Electric)

Tier 3 standard

Its long tail serves as a ground to protect itself from its own high voltage power.

Motives & Tactics: Curious, Unleash Power, Social Bonding

Difficulty: 16 | Thresholds: 9/19 | HP: 4 | Stress: 5

ATK: +4 | Spark: Very Close | 3d6+6 Electric Type Damage Magical

Experience: —

HP:

STRESS:

Features

Thunder Wave - Passive: Spend a Fear, each target within Very Close range must succeed on a Reaction Roll (10). On a failure, the target becomes Paralyzed (See page 12 of the Daggerball pdf).
Volt Switch - Action: The Trainer Marks a Stress to have their Pokémon make a Fast Attack against a target within range. After they do so, the Pokémon must switch with another that will appear within Very Close range of the Trainer
Charge - Action: Your Pokémon begins to charge itself up. Spend a Fear to become temporarily resistant to all Type damage. While resistant, you increase your Electric move damage by +1 Proficiency.
Quick Attack - Action: Spend a Fear to attack first, no matter what your Evasion score is. When you do, make an Attack Roll. On a success, you deal 3d4+2 Normal Type damage.

Discussion

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