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Hunting Horn

About these subclasses

Inspired by the Hunting Horn from Monster Hunter, this is a homebrew class that I’m testing out for my birthday in April, hopefully I’ll have all 14 done by then.

Designed for class

Bard image
Core class
Bard
Hunting Horn

Hunting Horn

Spellcast Trait: Presence

Slam both music and your instrument around to make a sonorous racket.

Foundation

Let the Horn Ring Loud: You gain access to a list of songs, of which you can pick three of. Each song can be played using a Presence Roll Equal to your difficulty, or for free by attacking and using a Hope, though the attack has to be successful.

Each song has a range of close and has a duration of four turns, including GM moves, but not spotlights.

Each song has a cooldown of eight turns, unless specified otherwise.

Songs

  • Attack Up S
    • Affected Allies will add an additional d4 to their Attacks
  • Defense Up S
    • Adds 2 to damage thresholds.
  • Wind Pressure Negated
    • Gives advantage on Reaction Rolls against environmental factors.
  • Status Null S
    • Gives Advantage on Removing Statuses.
Specialization

Horn Maestro I: You gain access to more songs, and your song list can now include four songs.

You may also Target more than one person with a song by marking a Stress.

  • Movement Up
    • Affected Person can move to Far range without having to make an Agility Roll.
  • Status Null L
    • Clears one status from affected ally.
  • Health Boost
    • Add an extra, one time use health slot that cannot be recovered once marked.
    • This can only be used on a person once per rest.
  • Health Recovery S
    • Clear one health slot.
    • This song has a cooldown of 10 turns and occurs instantaneously.
Mastery

Horn Maestro II: You gain access to more songs, and your songs also grow more powerful.

You can choose when you play a song to either extend the range to Far or to extend the duration to six turns.

  • Attack Up L
    • Add 1d8 to attack damage or add advantage.
  • Defense Up L
    • Add 4 to damage thresholds.
  • Health Recovery L
    • Clear 2 Health Slots.
    • This song has a cooldown of 12 turns and occurs instantaneously.
  • Environmental Negation
    • Environmental threats difficulties are halved.

Printable cards

Foundation / Specialization / Mastery
Hunting Horn
Bard

Hunting Horn

Foundation

SPELLCAST TRAIT: Presence

Let the Horn Ring Loud: You gain access to a list of songs, of which you can pick three of. Each song can be played using a Presence Roll Equal to your difficulty, or for free by attacking and using a Hope, though the attack has to be successful.

Each song has a range of close and has a duration of four turns, including GM moves, but not spotlights.

Each song has a cooldown of eight turns, unless specified otherwise.

Songs

  • Attack Up S
    • Affected Allies will add an additional d4 to their Attacks
  • Defense Up S
    • Adds 2 to damage thresholds.
  • Wind Pressure Negated
    • Gives advantage on Reaction Rolls against environmental factors.
  • Status Null S
    • Gives Advantage on Removing Statuses.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Hunting Horn
Bard

Hunting Horn

Specialization

Horn Maestro I: You gain access to more songs, and your song list can now include four songs.

You may also Target more than one person with a song by marking a Stress.

  • Movement Up
    • Affected Person can move to Far range without having to make an Agility Roll.
  • Status Null L
    • Clears one status from affected ally.
  • Health Boost
    • Add an extra, one time use health slot that cannot be recovered once marked.
    • This can only be used on a person once per rest.
  • Health Recovery S
    • Clear one health slot.
    • This song has a cooldown of 10 turns and occurs instantaneously.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Hunting Horn
Bard

Hunting Horn

Mastery

Horn Maestro II: You gain access to more songs, and your songs also grow more powerful.

You can choose when you play a song to either extend the range to Far or to extend the duration to six turns.

  • Attack Up L
    • Add 1d8 to attack damage or add advantage.
  • Defense Up L
    • Add 4 to damage thresholds.
  • Health Recovery L
    • Clear 2 Health Slots.
    • This song has a cooldown of 12 turns and occurs instantaneously.
  • Environmental Negation
    • Environmental threats difficulties are halved.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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