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Sable Maw Apprentice

Adversary overview

A disposable foot soldier in the service of a local criminal outfit, the Lackey handles the dirty work no one else wants, shaking down merchants, standing watch, and backing up tougher enforcers.

A rough enforcer of the underworld, this lackey carries the marks of dangerous street magic volatile arcane pictos etched into skin, armor, or crude charms. Desperate to prove their worth and earn the favor of their gang, they unleash these unstable sigils for bursts of strength, risking a violent magical backlash in the process.

Stat block

Tier
2
Type
Minion
Difficulty
13
HP
1
Stress
1
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Short Sword
Range: Melee
Damage: 3
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Minion (5)

    The Minion is defeated when they take any damage. For every 5 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

  • Unstable Arcane Picto

    The lackey may empower their attack with a volatile arcane picto. Mark a Stress to deal +1 damage. After the attack, roll 1d6. On a 1–2, the picto burns out and the lackey dies. When the picto burns out, each PC within Very Close range marks a Stress.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.

Reactions

Motives & tactics

Surround targets Follow orders Opportunistic strikes Intimidate the weak

Experiences

  • Gang Tactics +2

Sable Maw Apprentice

Tier 2 minion

A disposable foot soldier in the service of a local criminal outfit, the Lackey handles the dirty work no one else wants, shaking down merchants, standing watch, and backing up tougher enforcers.

Motives & Tactics: Surround targets, Follow orders, Opportunistic strikes, Intimidate the weak

Difficulty: 13 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: -1 | Short Sword: Melee | 3 Physical

Experience: Gang Tactics +2

HP:

STRESS:

Features

Minion (5) - Passive: The Minion is defeated when they take any damage. For every 5 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal Y physical damage each. Combine this damage.
Unstable Arcane Picto - Passive: The lackey may empower their attack with a volatile arcane picto. Mark a Stress to deal +1 damage. After the attack, roll 1d6. On a 1–2, the picto burns out and the lackey dies. When the picto burns out, each PC within Very Close range marks a Stress.

Discussion

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