Runic Adept
Spell trait: KnowledgePlay a Runic Adept if you want to empower yourself and weave Glyphs into combat
Runic Empowerment: Spend a Glyph token to Empower yourself with one of the following Runes until you take Severe damage or until your next rest. Once Empowerment ends, discard the Glyph token. Any discarded tokens are returned to your 'Glyphs' feature after a Long Rest.
- Rune of Taranis: When you deal damage to an adversary, make a Spellcast Roll (10), on a success deal an extra [proficiency]d10 magic damage
- Rune of Kaverin: When you are damaged by an adversary, they mark one Hit Point as the damage is reflected.
- Rune of Ulan: You have advantage on Agility Rolls and gain +2 to your Evasion.
Advanced Runes: Your Glyphs become more ingrained, you can change your active Runic Empowerment by spending an additional Glyph and 2 Hope.
Runic Sigil: Once per rest whilst Empowered, you can embody a Sigil matching your Rune.
- Sigil of Taranis: When an adversary marks its last hit point, you can target an adversary within close range to pull them into melee range and deal the extra damage to them too.
- Sigil of Kaverin: The amount of Hit Points marked by the Rune is now equal to the amount you mark.
- Sigil of Ulan: You can now Mark a Stress to teleport to a point you can see within Far range.
