Skip to content

The Warder

Classes Designed by Hendo • Art by Julie Zhdanova

About this class

Warders are well-read mages who craft spells and glyphs on the fly. They are known masters of understanding obscure magics, some spending decades in studies and libraries whilst others delve ancient cities and dance with feral beasts. Whilst many Warders share their understanding with others, teaching and sharing knowledge, some may hoard it, obfuscate their magic and hide it from others.
Whatever their dedication, Warders see the world in a different way, unlocking and breaking down spells with ease.

Domains

Core domain
Codex
Core domain
Valor

Starting stats

Evasion
10
Hit points
6

Hope feature

Warded
Spend 3 hope when an adversary makes a successful attack against you. Reduce the severity of the attack by two thresholds. This does not count as a use of your armour slots.

Class features

  • Glyphs

    Place tokens equal to your subclass' Spellcast trait on this card. These are your Glyphs. You can spend a Glyph token to prepare an action or spell with a trigger when you use the Prepare downtime move. You should write this down and keep it nearby. When that action is triggered you can Spend a Hope to use a d20 as your hope die for the action roll or spellcasting roll. This roll is a reaction roll. Once a Glyph is triggered, the token is returned to this card.

Class items

  • A clue to an unsolved crime
  • A scale of a great beast

Character questions

Background prompts

  1. How did you find yourself in this role?
  2. What spells call out to you most?
  3. Who taught you the art of Warding?

Connection prompts

  1. How do I appear at first?
  2. What do I do that makes you nervous?
  3. What do you know about my magic that I don't?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.