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Runic Adept • Arcane Tinkerer

Subclasses Designed by Hendo

About these subclasses

The Runic Adept is a Warder who’s taken to enhancing their own self, painting patterns into their skin and tools to channel magic into themselves. They weave through the battlefield, a shimmering net of magic deflects blade and claw whilst their blade sings with carved runes.
The Arcane Tinkerer is dedicated to study, preparing glyphs for any situation, always with the right tool for job. Picking apart the core of spells the Arcane Tinkerer revels in witnessing new and unknown magic, breaking down the most dangerous spells before building them back up in their own hands.

Designed for class

The Warder
Homebrew class
The Warder

Subclass details

Runic Adept

Runic Adept

Spell trait: Knowledge

Play a Runic Adept if you want to empower yourself and weave Glyphs into combat

Foundation
Tier 1

Runic Empowerment: Spend a Glyph token to Empower yourself with one of the following Runes until you take Severe damage or until your next rest. Once Empowerment ends, discard the Glyph token. Any discarded tokens are returned to your 'Glyphs' feature after a Long Rest.

Runes:
  • Rune of Taranis: When you deal damage to an adversary, make a Spellcast Roll (10), on a success deal an extra [proficiency]d10 magic damage
  • Rune of Kaverin: When you are damaged by an adversary, they mark one Hit Point as the damage is reflected.
  • Rune of Ulan: You have advantage on Agility Rolls and gain +2 to your Evasion.
Specialization
Tier 2

Advanced Runes: Your Glyphs become more ingrained, you can change your active Runic Empowerment by spending an additional Glyph and 2 Hope.

Mastery
Tier 3

Runic Sigil: Once per rest whilst Empowered, you can embody a Sigil matching your Rune.

  • Sigil of Taranis: When an adversary marks its last hit point, you can target an adversary within close range to pull them into melee range and deal the extra damage to them too.
  • Sigil of Kaverin: The amount of Hit Points marked by the Rune is now equal to the amount you mark.
  • Sigil of Ulan: You can now Mark a Stress to teleport to a point you can see within Far range.
Arcane Tinkerer

Arcane Tinkerer

Spell trait: Knowledge

Play an Arcane Tinkerer if you want to manipulate magic and forge spells.

Foundation
Tier 1

Practiced:  You've studied the Glyphs at the core of your magic. Your total Glyph tokens now equal your Spellcasting trait + your Tier.

Arcane Link: You've discovered a deeper link with your Glyphs. Mark a Stress to extend a sense through one of your Glyphs. (eg. Listening through a Glyph placed in a faraway room)

Specialization
Tier 2

Subspace Magic: Glyphs can now store and dispense an item as it's action.

Efficient Warder: You are now able to spend 1d4 Glyph tokens during Short Rest Prepare move, and all of them during a Long Rest Prepare move.

Mastery
Tier 3

Magical Mimicry: Having witnessed a variety of magic you can now imitate other spells. Take an additional Domain Card that is a spell from any Domain, but it cannot be stored in your vault. You can change this Domain Card during a Long Rest.

Printable cards

Foundation / Specialization / Mastery
Runic Adept
The Warder

Runic Adept

Foundation

SPELLCAST TRAIT: Knowledge

Runic Empowerment: Spend a Glyph token to Empower yourself with one of the following Runes until you take Severe damage or until your next rest. Once Empowerment ends, discard the Glyph token. Any discarded tokens are returned to your 'Glyphs' feature after a Long Rest.

Runes:
  • Rune of Taranis: When you deal damage to an adversary, make a Spellcast Roll (10), on a success deal an extra [proficiency]d10 magic damage
  • Rune of Kaverin: When you are damaged by an adversary, they mark one Hit Point as the damage is reflected.
  • Rune of Ulan: You have advantage on Agility Rolls and gain +2 to your Evasion.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Runic Adept
The Warder

Runic Adept

Specialization

Advanced Runes: Your Glyphs become more ingrained, you can change your active Runic Empowerment by spending an additional Glyph and 2 Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Runic Adept
The Warder

Runic Adept

Mastery

Runic Sigil: Once per rest whilst Empowered, you can embody a Sigil matching your Rune.

  • Sigil of Taranis: When an adversary marks its last hit point, you can target an adversary within close range to pull them into melee range and deal the extra damage to them too.
  • Sigil of Kaverin: The amount of Hit Points marked by the Rune is now equal to the amount you mark.
  • Sigil of Ulan: You can now Mark a Stress to teleport to a point you can see within Far range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcane Tinkerer
The Warder

Arcane Tinkerer

Foundation

SPELLCAST TRAIT: Knowledge

Practiced:  You've studied the Glyphs at the core of your magic. Your total Glyph tokens now equal your Spellcasting trait + your Tier.

Arcane Link: You've discovered a deeper link with your Glyphs. Mark a Stress to extend a sense through one of your Glyphs. (eg. Listening through a Glyph placed in a faraway room)

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcane Tinkerer
The Warder

Arcane Tinkerer

Specialization

Subspace Magic: Glyphs can now store and dispense an item as it's action.

Efficient Warder: You are now able to spend 1d4 Glyph tokens during Short Rest Prepare move, and all of them during a Long Rest Prepare move.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcane Tinkerer
The Warder

Arcane Tinkerer

Mastery

Magical Mimicry: Having witnessed a variety of magic you can now imitate other spells. Take an additional Domain Card that is a spell from any Domain, but it cannot be stored in your vault. You can change this Domain Card during a Long Rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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