Necromancer
About this class
Get a horde of minions or be a Frankenstein raising a special monster!
A necromancer wields the forbidden art of death magic, drawing power from the fragile boundary between life and the beyond, and refusing to accept Death. These practitioners command lingering spirits, animate bone and shadow, and create abominations beyond mortals’ imagination. Often mistrusted or feared, necromancers walk a perilous path—balancing their hunger for arcane secrets with the ever‑present risk of becoming what they command. Whether as brooding scholars, grim battlefield conjurers, or reluctant mediums, necromancers tap into the echoes of death to shape fate itself.
Developed with the support of Chapo the Dog.
Domains
Codex
Starting stats
Hope feature
Class features
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Soul Reaper
When a living creature dies within Close range, you can reap their soul. Gain a Soul Token. The maximum number of Soul Tokens you can hold equals your Proficiency. You can also choose to give the GM a Fear to get a Soul Token. You can use the essence contained in the Token to create an undead creature who stays with you until it is defeated or dismissed and obeys your commands. Make a Spellcast roll to command it to take action, using the result to determine the outcome. The type of undead creature is determined by your subclass.
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Speak with the Dead
if you have a recently deceased corpse or you are in an area with a strong connection to the afterlife, you can speak to the spirits of the dead with a Knowledge roll (12). On a success, they'll give you the information they know. On a roll with Fear, their knowledge might be limited or come at a cost. Creatures you or your allies killed refuse to speak to you.
Class items
- A bone of the first dead you awoke.
- A forbidden scroll you are trying to decipher.
Character questions
Background prompts
- What made you dedicate your life to reject and/or control death?
- How does your family and/or community see you?
- What have you sacrificed in your quest for forbidden knowledge?
Connection prompts
- Why do you trust me, knowing what I can do?
- Whose death brought us closer together?
- What has a spirit required of me concerning you?
Subclass cards
Printable via header menu
Grave Shepherd
Foundation
SPELLCAST TRAIT: Knowledge
Rise My Pretties: Spend a Soul Token to summon a number of Undead Minions equal to your level+1. They have 1 Hit Point and 1 Stress slot and are defeated if they take any damage. Their Difficulty equals 9+your level.
Minion: For every 4+Level damage they receive, another Minion within range of the attack is defeated.
Group attack: Make a Spellcast Roll for all Minions within Close range of a target. On a success, they move into Melee range of the target and each deal physical damage equal to your level+1. Combine this damage.
You can control a number of Minions of up to your level+1. Minions stay with you until they are defeated or you dismiss them.
Grave Shepherd
Specialization
Over Their Dead Bodies: When you or an ally within Very Close range of your Minions would take damage, you can mark a Stress to have your Minions stand in the way and be the target of the attack instead.
Grave Shepherd
Mastery
Danse Macabre: When summoning Undead Minions, spend a Hope to add one of the following traits to your minions:
Archers: the attacks of your Minions have a range of Far.
Spirits: your minions fly and can traverse any physical terrain.
Hulks: double the amount of damage that needs to be dealt for another Minion to be defeated.
Doombringers: adversaries Mark a Stress when they take damage from your Minions.
Flesh Sculptor
Foundation
SPELLCAST TRAIT: Knowledge
My Will Be Done: Spend a Soul Token to create an Undead Thrall. It has an amount of both HP and Stress slots equal to your level+1. Its Evasion equals 9+your level. It has Thresholds equal to 3xLevel / 6xLevel. Its attack has a range of Melee and deals d8 + your level physical damage, using your Proficiency.
You can only control one Thrall at a time. It stays with you until it is defeated or you dismiss it.
I've Made Some Improvements: you can spend additional Soul Tokens, up to your Proficiency, to improve your Thrall. For each token spent, choose to either:
Increase its Evasion by 1
Increase its Thresholds by 2
Increase its damage by 2
Flesh Sculptor
Specialization
Sculpt the Flesh: Mark a Stress to add a trait to your Thrall. Your Thrall can have a maximum of Proficiency number of traits.
Necromantic Beam: your Thrall's attacks have Far range.
Despair Engine: your Thrall causes extra damage equal to the number of Fear the GM has.
Leathery Wings: your Thrall can Fly and move Far.
Foul Blood: when a creature within Melee range deals damage to the Thrall, they take Level magic damage.
Too many limbs: when your Thrall successfully attacks an adversary, you can spend a Hope to have the target Restrained.
Flesh Sculptor
Mastery
Perfection of the Flesh: You have access to these additional traits.
Chaotic Fury: spend a Hope for your Thrall to attack all targets within Very Close range.
Ghostly Screech: spend a Hope for your Thrall to emit a bone-chilling screech. Make a Spellcast Roll against all living creatures in front of it in Far range. On a success, the targets must mark 1d4 Stress.
Impenetrable Hide: when your Thrall takes damage, reduce it by your Level.
Unholy Heart: your Thrall regains a Hit Point each time you roll with Fear.
Eyes of the Grave: you can cast spells through your Thrall.
Necromancer
Get a horde of minions or be a Frankenstein raising a special monster!
A necromancer wields the forbidden art of death magic, drawing power from the fragile boundary between life and the beyond, and refusing to accept Death. These practitioners command lingering spirits, animate bone and shadow, and create abominations beyond mortals’ imagination. Often mistrusted or feared, necromancers walk a perilous path—balancing their hunger for arcane secrets with the ever‑present risk of becoming what they command. Whether as brooding scholars, grim battlefield conjurers, or reluctant mediums, necromancers tap into the echoes of death to shape fate itself.
Developed with the support of Chapo the Dog.
Domains
Codex + Dread
Starting Evasion
10
Starting Hit Points
5
Class Items
- • A bone of the first dead you awoke.
- • A forbidden scroll you are trying to decipher.
Necromancer’s Hope Feature
Death doesn't become you : When a creature drops to 0 Hit Points within Close range, spend 3 Hopes to restore 1 Hit Point to them.
Class Features
Soul Reaper
When a living creature dies within Close range, you can reap their soul. Gain a Soul Token. The maximum number of Soul Tokens you can hold equals your Proficiency. You can also choose to give the GM a Fear to get a Soul Token. You can use the essence contained in the Token to create an undead creature who stays with you until it is defeated or dismissed and obeys your commands. Make a Spellcast roll to command it to take action, using the result to determine the outcome. The type of undead creature is determined by your subclass.
Speak with the Dead
if you have a recently deceased corpse or you are in an area with a strong connection to the afterlife, you can speak to the spirits of the dead with a Knowledge roll (12). On a success, they'll give you the information they know. On a roll with Fear, their knowledge might be limited or come at a cost. Creatures you or your allies killed refuse to speak to you.
Necromancer Subclasses
Choose either the Grave Shepherd or Flesh Sculptor subclass.
Grave Shepherd
Raise a horde of undead to serve you
Spellcast Trait
Knowledge
Foundation Features
Rise My Pretties: Spend a Soul Token to summon a number of Undead Minions equal to your level+1. They have 1 Hit Point and 1 Stress slot and are defeated if they take any damage. Their Difficulty equals 9+your level.
Minion: For every 4+Level damage they receive, another Minion within range of the attack is defeated.
Group attack: Make a Spellcast Roll for all Minions within Close range of a target. On a success, they move into Melee range of the target and each deal physical damage equal to your level+1. Combine this damage.
You can control a number of Minions of up to your level+1. Minions stay with you until they are defeated or you dismiss them.
Specialization Feature
Over Their Dead Bodies: When you or an ally within Very Close range of your Minions would take damage, you can mark a Stress to have your Minions stand in the way and be the target of the attack instead.
Mastery Feature
Danse Macabre: When summoning Undead Minions, spend a Hope to add one of the following traits to your minions:
Archers: the attacks of your Minions have a range of Far.
Spirits: your minions fly and can traverse any physical terrain.
Hulks: double the amount of damage that needs to be dealt for another Minion to be defeated.
Doombringers: adversaries Mark a Stress when they take damage from your Minions.
Flesh Sculptor
Sculpt an exceptional undead for your purpose
Spellcast Trait
Knowledge
Foundation Features
My Will Be Done: Spend a Soul Token to create an Undead Thrall. It has an amount of both HP and Stress slots equal to your level+1. Its Evasion equals 9+your level. It has Thresholds equal to 3xLevel / 6xLevel. Its attack has a range of Melee and deals d8 + your level physical damage, using your Proficiency.
You can only control one Thrall at a time. It stays with you until it is defeated or you dismiss it.
I've Made Some Improvements: you can spend additional Soul Tokens, up to your Proficiency, to improve your Thrall. For each token spent, choose to either:
Increase its Evasion by 1
Increase its Thresholds by 2
Increase its damage by 2
Specialization Feature
Sculpt the Flesh: Mark a Stress to add a trait to your Thrall. Your Thrall can have a maximum of Proficiency number of traits.
Necromantic Beam: your Thrall's attacks have Far range.
Despair Engine: your Thrall causes extra damage equal to the number of Fear the GM has.
Leathery Wings: your Thrall can Fly and move Far.
Foul Blood: when a creature within Melee range deals damage to the Thrall, they take Level magic damage.
Too many limbs: when your Thrall successfully attacks an adversary, you can spend a Hope to have the target Restrained.
Mastery Feature
Perfection of the Flesh: You have access to these additional traits.
Chaotic Fury: spend a Hope for your Thrall to attack all targets within Very Close range.
Ghostly Screech: spend a Hope for your Thrall to emit a bone-chilling screech. Make a Spellcast Roll against all living creatures in front of it in Far range. On a success, the targets must mark 1d4 Stress.
Impenetrable Hide: when your Thrall takes damage, reduce it by your Level.
Unholy Heart: your Thrall regains a Hit Point each time you roll with Fear.
Eyes of the Grave: you can cast spells through your Thrall.
Background Questions
Answer any of the following, or create your own.
- • What made you dedicate your life to reject and/or control death?
- • How does your family and/or community see you?
- • What have you sacrificed in your quest for forbidden knowledge?
Connections
Ask one of the following, or improvise.
- • Why do you trust me, knowing what I can do?
- • Whose death brought us closer together?
- • What has a spirit required of me concerning you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.