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Golbat ((No. 42) Poison/Flying)

Adversary overview

Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.

Evolves when it reaches max Friendship.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
13
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Wing Attack
Range: Melee
Damage: 2d6+4 Flying Type damage
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Bite

    Make an Attack Roll against a target in Melee range. On a success, deal 2d8+4 Dark Type damage. Additionally, you can spend a Fear to flinch the target making them spend a Hope to act during their next activation.

  • Supersonic
    fear 1

    Spend a Fear to make an Attack Roll against a target within Close range. On a success, the target is temporarily Confused.

  • Confuse Ray
    fear 1

    Make an Attack Roll against a target within Close range. On a success, spend a Fear to temporarily Confuse the target.

Reactions

Motives & tactics

Hide Alert Disorient

Experiences

Golbat ((No. 42) Poison/Flying)

Tier 2 standard

Once it strikes, it will not stop draining energy from the victim even if it gets too heavy to fly.

Motives & Tactics: Hide, Alert, Disorient

Difficulty: 13 | Thresholds: 11/22 | HP: 4 | Stress: 4

ATK: +2 | Wing Attack: Melee | 2d6+4 Flying Type damage Physical

Experience: —

HP:

STRESS:

Features

Bite - Action: Make an Attack Roll against a target in Melee range. On a success, deal 2d8+4 Dark Type damage. Additionally, you can spend a Fear to flinch the target making them spend a Hope to act during their next activation.
Supersonic - Action: Spend a Fear to make an Attack Roll against a target within Close range. On a success, the target is temporarily Confused.
Confuse Ray - Action: Make an Attack Roll against a target within Close range. On a success, spend a Fear to temporarily Confuse the target.

Discussion

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