Oddish ((No. 43) Grass/Poison)
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Motives & Tactics: Night Owl, Hide, Drain target
Designed by
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Evolves at level 2.
When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.
Force a target within Close range to make a DC15 Reaction Roll, on a success spend a Fear to deal 1 Stress to the target and recover 1 Stress.
Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.
Tier 1 standard
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Motives & Tactics: Night Owl, Hide, Drain target
Difficulty: 4 | Thresholds: 8/16 | HP: 4 | Stress: 3
ATK: +1 | Bullet Seed: Close | 1d6+2 Grass Type Damage Physical
Experience: —
HP:
STRESS:
During the day, it keeps its face buried in the ground. At night, it wanders around sowing its seeds.
Motives & Tactics: Night Owl, Hide, Drain target
Evolves at level 2.
When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.
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No subclasses available.
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