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Vileplume ((No. 45) Grass/Poison)

Adversary overview

The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
7
HP
5
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
25
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Acid
Range: Close
Damage: 3d6+6 Poison Type Damage
Attack Mod: +4
Damage Type: Magical

Features

Passives

Actions

  • Giga Drain
    fear 2

    Spend 2 Fear to force a target within Close range to make a Reaction Roll (17). On a failure, drain 3 Stress from the target and recover that many Stress.

  • Sludge
    fear 1

    Spend a Fear to charge up Sludge. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D8+6 Poison Type damage. You may spend a Fear to temporarily poison the target.

  • Poison Powder
    fear 1

    Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (12). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.

  • Spore

    Select a point within Close range. Make an Attack Roll against all creatures within Very Close Range of that point. Any you succeed against temporarily fall asleep and are considered restrained and vulnerable.

Reactions

Motives & tactics

Hide Drain Target Poison Target Grow

Experiences

Vileplume ((No. 45) Grass/Poison)

Tier 3 standard

The larger its petals, the more toxic pollen it contains. Its big head is heavy and hard to hold up.

Motives & Tactics: Hide, Drain Target, Poison Target, Grow

Difficulty: 7 | Thresholds: 12/25 | HP: 5 | Stress: 5

ATK: +4 | Acid: Close | 3d6+6 Poison Type Damage Magical

Experience: —

HP:

STRESS:

Features

Giga Drain - Action: Spend 2 Fear to force a target within Close range to make a Reaction Roll (17). On a failure, drain 3 Stress from the target and recover that many Stress.
Sludge - Action: Spend a Fear to charge up Sludge. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D8+6 Poison Type damage. You may spend a Fear to temporarily poison the target.
Poison Powder - Action: Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (12). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.
Spore - Action: Select a point within Close range. Make an Attack Roll against all creatures within Very Close Range of that point. Any you succeed against temporarily fall asleep and are considered restrained and vulnerable.

Discussion

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