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Primeape ((No. 57) Fighting)

Adversary overview

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Bruiser
Difficulty
14
HP
4
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Karate Chop
Range: Melee
Damage: 2d6+4 Fighting Type Damage
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • Bulldoze
    fear 1

    Spend a Fear for your Pokémon to stomp the ground forcing each creature within Very Close range to make a Reaction Roll (12). On a failure, targets take 2d8+2 Ground Type damage and temporarily reduces its Evasion by 1. On a success, targets take half as much damage only.

  • Bulk Up

    Make a Command roll (15) to temporarily increase your Active Pokémon's Thresholds by your Command Trait and Attack bonus by +1.

  • Seismic Toss
    fear 2

    Spend 2 Fear to make an Attack Roll against a target in Melee range. On a success, your Pokémon throws the target using gravity to deal a number of d10s equal to the target's level, dealing Fighting Type damage.

Reactions

Motives & tactics

Relentless Aggressive Cunning Vanguard Fighter

Experiences

Primeape ((No. 57) Fighting)

Tier 2 bruiser

Always furious and tenacious to boot. It will not abandon chasing its quarry until it is caught

Motives & Tactics: Relentless, Aggressive, Cunning, Vanguard Fighter

Difficulty: 14 | Thresholds: 9/19 | HP: 4 | Stress: 4

ATK: +3 | Karate Chop: Melee | 2d6+4 Fighting Type Damage Physical

Experience: —

HP:

STRESS:

Features

Bulldoze - Action: Spend a Fear for your Pokémon to stomp the ground forcing each creature within Very Close range to make a Reaction Roll (12). On a failure, targets take 2d8+2 Ground Type damage and temporarily reduces its Evasion by 1. On a success, targets take half as much damage only.
Bulk Up - Action: Make a Command roll (15) to temporarily increase your Active Pokémon's Thresholds by your Command Trait and Attack bonus by +1.
Seismic Toss - Action: Spend 2 Fear to make an Attack Roll against a target in Melee range. On a success, your Pokémon throws the target using gravity to deal a number of d10s equal to the target's level, dealing Fighting Type damage.

Discussion

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