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Seaking ((No. 119) Water)

Adversary overview

In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
10
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Water Gun
Range: Close
Damage: 2d6+4 Water Type Damage
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Horn Attack

    Make an Attack Roll against a target in Melee range. On a success, deal 2d8+2 Normal Type damage.

  • Tail Whip
    fear 1

    Spend a Fear within Melee range to lower the opponent's Armor by 1 for the duration of the battle.

  • Waterfall
    fear 1

    Spend a Fear to make an Attack Roll against a target within Close range. On a success, roll a number of Fast Attack dice equal to your Proficiency dealing Water Type damage. Then roll a d6, on a result of a 6 they are Flinched and cannot take any actions on their next activation.

Reactions

Motives & tactics

Friendly Protective

Experiences

Seaking ((No. 119) Water)

Tier 2 standard

In the autumn spawning season, they can be seen swimming powerfully up rivers and creeks.

Motives & Tactics: Friendly, Protective

Difficulty: 10 | Thresholds: 11/22 | HP: 4 | Stress: 4

ATK: +2 | Water Gun: Close | 2d6+4 Water Type Damage Physical

Experience: —

HP:

STRESS:

Features

Horn Attack - Action: Make an Attack Roll against a target in Melee range. On a success, deal 2d8+2 Normal Type damage.
Tail Whip - Action: Spend a Fear within Melee range to lower the opponent's Armor by 1 for the duration of the battle.
Waterfall - Action: Spend a Fear to make an Attack Roll against a target within Close range. On a success, roll a number of Fast Attack dice equal to your Proficiency dealing Water Type damage. Then roll a d6, on a result of a 6 they are Flinched and cannot take any actions on their next activation.

Discussion

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