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Magikarp ((No. 129) Water)

Adversary overview

In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.

Evolves at level 2.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
1
Type
Standard
Difficulty
12
HP
4
Stress
3
Attack mod
-3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
4
Major Damage — Mark 2 HP Major
Mark 2 HP
9
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Splash
Range: Melee
Damage: 0d6+0 Water Type Damage
Attack Mod: -3
Damage Type: Physical

Features

Passives

Actions

  • Flail

    Make an Attack Roll against a target in Melee range. On a success, deal a number of d6s equal to the amount of marked Stress Slots of this Pokémon to a minimum of 1d6 Normal Type damage.

Reactions

Motives & tactics

Flail around Just Keep Swimming Splish Splash Evolve

Experiences

Magikarp ((No. 129) Water)

Tier 1 standard

In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.

Motives & Tactics: Flail around, Just Keep Swimming, Splish Splash Evolve

Difficulty: 12 | Thresholds: 4/9 | HP: 4 | Stress: 3

ATK: -3 | Splash: Melee | 0d6+0 Water Type Damage Physical

Experience: —

HP:

STRESS:

Features

Flail - Action: Make an Attack Roll against a target in Melee range. On a success, deal a number of d6s equal to the amount of marked Stress Slots of this Pokémon to a minimum of 1d6 Normal Type damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.