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Lt. Surge’s Magnemite (Electric/Steel)

Adversary overview

Uses anit-gravity to stay suspended. Appears without warning and uses thunder wave and similar moves.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
1
Type
Standard
Difficulty
6
HP
4
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tackle
Range: Melee
Damage: 1d6+2 Normal Type Damage
Attack Mod: +1
Damage Type: Physical

Features

Passives

Actions

  • Thunderbolt
    fear 2

    Spend 2 Fear to charge up Thunderbolt. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 1d10+2 Electric Type damage. You may spend a Fear to paralyze the target.

  • Thunder Wave
    fear 1

    Spend a Fear, each target withing Very Close range must succeed on a Reaction Roll (10). On a Failure, the target becomes Paralyzed.

Reactions

Motives & tactics

Consume Energy Paralyze

Experiences

Lt. Surge’s Magnemite (Electric/Steel)

Tier 1 standard

Uses anit-gravity to stay suspended. Appears without warning and uses thunder wave and similar moves.

Motives & Tactics: Consume Energy, Paralyze

Difficulty: 6 | Thresholds: 7/15 | HP: 4 | Stress: 3

ATK: +1 | Tackle: Melee | 1d6+2 Normal Type Damage Physical

Experience: —

HP:

STRESS:

Features

Thunderbolt - Action: Spend 2 Fear to charge up Thunderbolt. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 1d10+2 Electric Type damage. You may spend a Fear to paralyze the target.
Thunder Wave - Action: Spend a Fear, each target withing Very Close range must succeed on a Reaction Roll (10). On a Failure, the target becomes Paralyzed.

Discussion

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