Skip to content

Lt. Surge’s Raichu (Electric)

Adversary overview

Its long tail serves as a ground to protect itself from its own high voltage power.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
16
HP
5
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
19
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Spark
Range: Close
Damage: 3d6+6 Electric Type Damage
Attack Mod: +4
Damage Type: Magical

Features

Passives

Actions

  • Quick Attack
    fear 1

    Spend a Fear to attack first, no matter what your Evasion score is. When you do, make an Attack Roll. On a success, you deal 3d4+6 Normal Type damage.

  • Thunderbolt
    fear 2

    Spend 2 Fear to charge up Thunderbolt. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D10+6 Electric Type damage. You may spend a Fear to paralyze the target.

  • Double Kick
    fear 1

    Spend a Fear for this Pokémon to quickly kick the target with both feet. When you do, you can make two separate Attack Rolls against a target in Melee range. For each success, deal d8+1 Fighting Type damage.

Reactions

Motives & tactics

Aggressive Unleash Power Protective Confident

Experiences

Lt. Surge’s Raichu (Electric)

Tier 3 standard

Its long tail serves as a ground to protect itself from its own high voltage power.

Motives & Tactics: Aggressive, Unleash Power, Protective, Confident

Difficulty: 16 | Thresholds: 9/19 | HP: 5 | Stress: 6

ATK: +4 | Spark: Close | 3d6+6 Electric Type Damage Magical

Experience:

HP:

STRESS:

Features

Quick Attack - Action: Spend a Fear to attack first, no matter what your Evasion score is. When you do, make an Attack Roll. On a success, you deal 3d4+6 Normal Type damage.
Thunderbolt - Action: Spend 2 Fear to charge up Thunderbolt. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D10+6 Electric Type damage. You may spend a Fear to paralyze the target.
Double Kick - Action: Spend a Fear for this Pokémon to quickly kick the target with both feet. When you do, you can make two separate Attack Rolls against a target in Melee range. For each success, deal d8+1 Fighting Type damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.