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The Choking Spire

Tier
1
Type
Event
Difficulty
11
Impulses
Grab, Feed, Squeeze

Environment overview

A Sablewood Spire, choking on Brambles and leeching off the Spire Keeper. Save the Spire Keeper or risk the Spire crumbling and losing whatever forgotten mystic purpose the Spire held.

Potential adversaries

Tangle Bramble, Tangle Bramble Swarms, Bramble Warden, Thistle-Folk

Features

Passives

passive
  • Bramble Thirst

    When PCs come in close range of Spire base, or Bramble, PC must perform Agility reaction roll. Failure is to mark 1 Stress as the Bramble saps PCs energy.

Actions

action
  • "You're Not Welcome Here!"
    Fear 1

    Spend fear equal to number of PCs, to summon an equal number of Tangle Brambles in very close range of target and immediately take the spotlight.

  • Constricting Grip
    Fear 1

    Spend 1 fear, pick area, all targets within very close must succeed Agility reaction roll or take 1d8+3 phy dmg, and are restrained. Get free with a successful Fin/Str roll, or by dealing at least 6 dmg to vines.

Reactions

reaction
  • Door of "Iron Thorns"-Reactive Thorns

    2 major wounds to break through Thorns (7/12).
    Melee attacks against door causes Bramble Thirst to lash out. Agility reaction roll (DC13) or take 1d4+3 phy dmg

About this environment

Bramble grows over the well-worn path of The Sablewood and is climbing and squeezing the local Spire walls. Players must get through the Bramble, and the door of “Iron Thorns” to get to the Spire Keeper inside.

The Choking Spire

Tier 1 Event

A Sablewood Spire, choking on Brambles and leeching off the Spire Keeper. Save the Spire Keeper or risk the Spire crumbling and losing whatever forgotten mystic purpose the Spire held.

Impulses: Grab, Feed, Squeeze

Difficulty: 11

Potential Adversaries: Tangle Bramble, Tangle Bramble Swarms, Bramble Warden, Thistle-Folk

Features

Bramble Thirst - Passive: When PCs come in close range of Spire base, or Bramble, PC must perform Agility reaction roll. Failure is to mark 1 Stress as the Bramble saps PCs energy.
"You're Not Welcome Here!" - Action: Spend fear equal to number of PCs, to summon an equal number of Tangle Brambles in very close range of target and immediately take the spotlight.
Constricting Grip - Action: Spend 1 fear, pick area, all targets within very close must succeed Agility reaction roll or take 1d8+3 phy dmg, and are restrained. Get free with a successful Fin/Str roll, or by dealing at least 6 dmg to vines.
Door of "Iron Thorns"-Reactive Thorns - Reaction: 2 major wounds to break through Thorns (7/12). Melee attacks against door causes Bramble Thirst to lash out. Agility reaction roll (DC13) or take 1d4+3 phy dmg

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