Archmage Phylax
Adversary overview
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
Stat block
Standard attack
Features
Passives
Actions
-
Null-Void Detonation
All targets with in Close range must make a Difficult 17 Finesse Roll, or take 14d6+6 on a success they take half damage
-
Gravity Wellstress 2
Spend 2 Stress: Phylax intensely increases gravity in a Far radius. Any flying creature (like Michelangelo) must make a Difficulty 18 Finesse Roll, or they are violently slammed to the ground, taking 3d20physical damage and losing the ability to fly until they pas a Difficulty 18 Strength Roll on the end of their turn.
-
Surgical Repositioningstress 1
Spend 1 Stress: Phylax instantly teleports himself and one other Haven ally to any point on the battlefield, completely breaking enemy aggro or engagement lines.
-
Zone of Absolute Silencefear 3
Spend 2 Fear: Phylax creates a massive anti-magic field. For one full round, no spells can be cast, and Bardic abilities (like Pennygram's songs or Enrapture) automatically fail. While using this feature Archmage Phylax cannot move, the effect ends early if Phylax takes damage.
Reactions
-
Arcane Backlashstress 1
Spend 1 Stress: When targeted by a magical attack or spell (from Kari or Pennygram), Phylax instantly deflects a fraction of it back. The attacker takes 6d8 direct magical damage before their attack resolves.
Motives & tactics
Experiences
Archmage Phylax
Tier 3 leader
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
Motives & Tactics: Destruction
Difficulty: 17 | Thresholds: 35 / 50 | HP: 10 | Stress: 10
ATK: +6 | Arcane Singularity: Far | 8d12+10 Magical
Experience: —
HP:
Stress:
Features
Null-Void Detonation – Action: All targets with in Close range must make a Difficult 17 Finesse Roll, or take 14d6+6 on a success they take half damage
Gravity Well – Action: Spend 2 Stress: Phylax intensely increases gravity in a Far radius. Any flying creature (like Michelangelo) must make a Difficulty 18 Finesse Roll, or they are violently slammed to the ground, taking 3d20physical damage and losing the ability to fly until they pas a Difficulty 18 Strength Roll on the end of their turn.
Arcane Backlash – Reaction: Spend 1 Stress: When targeted by a magical attack or spell (from Kari or Pennygram), Phylax instantly deflects a fraction of it back. The attacker takes 6d8 direct magical damage before their attack resolves.
Surgical Repositioning – Action: Spend 1 Stress: Phylax instantly teleports himself and one other Haven ally to any point on the battlefield, completely breaking enemy aggro or engagement lines.
Zone of Absolute Silence – Action: Spend 2 Fear: Phylax creates a massive anti-magic field. For one full round, no spells can be cast, and Bardic abilities (like Pennygram's songs or Enrapture) automatically fail. While using this feature Archmage Phylax cannot move, the effect ends early if Phylax takes damage.
Archmage Phylax
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Archmage Phylax Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.