Haven Elite Phalanx
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
Motives & Tactics: Protection, Aggro
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
Spend 2 Stress: The Captain violently rams a target with their tower shield. Deal 6d12 physical damage. The target must pass a Difficulty 16 Toughness roll or become Stunned (losing their next action).
Spend 2 Fear: The Captain singles out an enemy. That target MUST target Captain B with their next attack or spell.
Spend 1 Stress: The Captain moves up to Close range to stand in front of an ally (like Phylax or the Oculus), granting that ally +5 Difficulty against the next attack.
Spend 2 Stress: When an ally within Very Close range is about to take damage, the Captain pulls them behind their shield, taking the damage instead and reducing it by half.
Tier 3 bruiser
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
Motives & Tactics: Protection, Aggro
Difficulty: 19 | Thresholds: 35/55 | HP: 12 | Stress: 8
ATK: +7 | Heavy Warhammer: Melee | 8d12+8 Physical
Experience: —
HP:
STRESS:
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
Motives & Tactics: Protection, Aggro
The ultimate defensive anchor. They exist to protect Phylax and punish anyone who tries to bypass the frontline.
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No subclasses available.
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