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Gambler

Classes Designed by Mike Babish • Art by Anastasiya Badun: https://www.pexels.com/

About this class

As a gambler, you know how to calculate the odds, and also how to tip the odds in your favor.

Domains

Core domain
Grace
Homebrew domain

Starting stats

Evasion
11
Hit points
6

Hope feature

Jackpot
Spend three hope before making a duality roll. If the roll succeeds, it is a critical success.

Class features

  • Trick Up Your Sleeve

    Once per rest, after a duality roll you can swap your Fear and Hope dice (potentially turning a Success with Fear into a Success with Hope, etc.)

Class items

  • A set of dice or a deck of playing cards

Character questions

Background prompts

  1. Who taught you how to gamble?
  2. Do you believe in playing fair or do you prefer to cheat?
  3. What was your biggest win or loss?

Connection prompts

  1. What do I owe you because of a bet that I lost?
  2. When did you save me when I was attacked for winning (or cheating)?
  3. Do you approve of my choice of games?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.