Corgi Knight
A tiny protector of faerie groves.
Motives & Tactics: Ambush, Defend territory
A tiny protector of faerie groves.
Corgi Knights are the roaming guards of faerie groves. They are the first to know when trespassers enter their protected grounds and are prepared to drive dangers away at a moment’s notice. Often attacking in groups with other Corgi Knights or their faerie riders, they launch rapid ambushes from an invisible state to bewilder their adversaries in a whirlwind of fur and fangs.
While Invisible, make an attack against a target within Melee range. On a success, deal 1d8+4 physical damage.
Spend a Fear to become Invisible until after the Corgi Knight's next attack. While Invisible, the Corgi Knight can’t be seen except through magical means and attack rolls against them are made with disadvantage. The Corgi Knight's next attack roll is made with advantage.
Tier 1 skulk
A tiny protector of faerie groves.
Motives & Tactics: Ambush, Defend territory
Difficulty: 11 | Thresholds: 7/11 | HP: 3 | Stress: 3
ATK: +1 | Bite: Melee | 1d6+2 Physical
Experience: Ambush Cavalry +2, Emotionally Intuitive +2, Forest Ranger +2
HP:
STRESS:
A tiny protector of faerie groves.
Motives & Tactics: Ambush, Defend territory
Corgi Knights are the roaming guards of faerie groves. They are the first to know when trespassers enter their protected grounds and are prepared to drive dangers away at a moment’s notice. Often attacking in groups with other Corgi Knights or their faerie riders, they launch rapid ambushes from an invisible state to bewilder their adversaries in a whirlwind of fur and fangs.
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No subclasses available.
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