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Seductress Infernis Captain (Social Phase)

Adversary overview

A seductive and deadly Infernis pirate captain.

Captain Crescent Hellfire is the 2nd in command of the Demon King’s army. They seduce and then destroy their enemies with pleasure and love to hear them scream.

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
10
Stress
7
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
39
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Mana Cutlass
Range: Very Close
Damage: 3d12+1
Attack Mod: +6
Damage Type: Magical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Tell Me Your Secrets
    fear 1

    Spend a Fear to cast a seductive spell against all targets within close range. Affected targets must share something they are keeping secret from Crescent or mark a Stress.

  • Now, Hold Still
    fear 2

    Spend 2 Fear to magically paralyze up to 2 targets within close range.

    Paralyzed Condition: Targets that are paralyzed are unable to move or take actions until they succeed a Strength roll against this adversary's Difficulty (18) or mark 2 Stress.

  • Do You Like How That Feels?

    If the target is paralyzed or seduced, Crescent slowly and seductively drags their sharp nails across a target's skin along their neck and down their arms, splitting open their skin with an acidic toxin that begins to hiss and boil.

    Start a d4 Poisoned Condition Countdown for that PC.

    Poisoned Condition: Each time the PC makes an action or reaction that involves movement while the countdown is active, they must either mark an HP or mark a Stress. Then tick down the countdown for that PC.

  • Safe Word
    fear 2

    Spend 2 Fear to choose a target within close range. That target must succeed an Instinct reaction roll against this adversary's Difficulty (18) or become seduced.

    Seduced Condition: Targets that are seduced must do whatever Crescent asks of them to the best of their abilities. Targets remain seduced until they take Major or Severe damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Painful Pleasure

    Whenever Crescent marks an HP from damage, you may mark an additional HP to gain 2 Fear.

  • Don't Worry, You Won't Hurt Me
    fear 1

    When Crescent would take damage, you may spend 1 Fear to mark Stress instead of HP as many times as desired.

Motives & tactics

Seduce Plot Extract Harvest

Experiences

  • Seductive +3
  • Captain +2
  • Thief +2

Seductress Infernis Captain (Social Phase)

Tier 3 solo

A seductive and deadly Infernis pirate captain.

Motives & Tactics: Seduce, Plot, Extract, Harvest

Difficulty: 18 | Thresholds: 22/39 | HP: 10 | Stress: 7

ATK: +6 | Mana Cutlass: Very Close | 3d12+1 Magical

Experience: Seductive +3, Captain +2, Thief +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Painful Pleasure - Reaction: Whenever Crescent marks an HP from damage, you may mark an additional HP to gain 2 Fear.
Don't Worry, You Won't Hurt Me - Reaction: When Crescent would take damage, you may spend 1 Fear to mark Stress instead of HP as many times as desired.
Tell Me Your Secrets - Action: Spend a Fear to cast a seductive spell against all targets within close range. Affected targets must share something they are keeping secret from Crescent or mark a Stress.
Now, Hold Still - Action: Spend 2 Fear to magically paralyze up to 2 targets within close range. Paralyzed Condition: Targets that are paralyzed are unable to move or take actions until they succeed a Strength roll against this adversary's Difficulty (18) or mark 2 Stress.
Do You Like How That Feels? - Action: If the target is paralyzed or seduced, Crescent slowly and seductively drags their sharp nails across a target's skin along their neck and down their arms, splitting open their skin with an acidic toxin that begins to hiss and boil. Start a d4 Poisoned Condition Countdown for that PC. Poisoned Condition: Each time the PC makes an action or reaction that involves movement while the countdown is active, they must either mark an HP or mark a Stress. Then tick down the countdown for that PC.
Safe Word - Action: Spend 2 Fear to choose a target within close range. That target must succeed an Instinct reaction roll against this adversary's Difficulty (18) or become seduced. Seduced Condition: Targets that are seduced must do whatever Crescent asks of them to the best of their abilities. Targets remain seduced until they take Major or Severe damage.

Discussion

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