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Rickety Rope Bridge

Tier
2
Type
Traversal
Difficulty
13
Impulses
Vertigo, instability, hanging by a thread, dangerously exploitable

Environment overview

A bridge made of fraying rope and rotting wood stretches out over a dangerous gap.

Potential adversaries

Cave Ogre Deep Root Defender Jagged Knife Bandits Merchant Giant Eagle Juvenile Flickerfly

Features

Passives

passive
  • Bridge Integrity

    Select and place a Countdown Die (recommended d10). If the Countdown reaches zero the bridge collapses (see the Collapse feature below). Each of the following causes the Countdown to reduce by 1.
    * Player rolls with Fear (this doesn't replace the effect of rolling with Fear).
    * An attack misses a target and the target is within melee distance of the bridge.
    * The bridge is hit by an attack targeting it.
    * Failing rolls associated with the Watch Your Step or Fall Through features below.
    * The GM uses the Hold On! move below.

  • Watch Your Step

    The bridge is hanging by a thread, attempting to move while on the bridge requires an Agility Reaction Roll, Success means they may move up to a close distance unless they use an ability that allows further movement. Failure means they are immediately targeted by the Fall Through action below without requiring a Fear to be spent and the Countdown decreases by 1.

  • Collapse

    When the countdown reaches zero the bridge collapses. All creatures and PC's on the bridge make a Strength Reaction Roll to grab hold of something. Failure results in falling into the chasm and taking 1d100+15 physical damage. Those that succeed manage to hold onto the breaking bridge and collide with the closest cliffside taking 1d12+4 physical damage. Climbing up the broken bridge and ropes requires a Strength Action Roll.

Actions

action
  • Fall Through
    Fear 1

    Spend a Fear to have a PC fall through the bridge and become Restrained and Vulnerable as the dangle below the bridge by ropes/vines. A PC or helpful ally must make a Strength Action Roll to break these conditions and return them to the topside of the bridge. Failure on this roll causes the Countdown to decrease by 1 and they stay tangled below.

  • Hold On!
    Fear 1

    Spend a Fear as the bridge swings violently back and forth and reduces the Bridge Countdown by 1. Additionally, PC's must make a Strength Reaction Roll to hold on for dear life. Those that fail Mark a Stress.

Reactions

reaction

About this environment

A bridge made of fraying rope and rotting wood stretches out over a dangerous gap. Recommended countdown of 1d10.

Rickety Rope Bridge

Tier 2 Traversal

A bridge made of fraying rope and rotting wood stretches out over a dangerous gap.

Impulses: Vertigo, instability, hanging by a thread, dangerously exploitable

Difficulty: 13

Potential Adversaries: Cave Ogre, Deep Root Defender, Jagged Knife Bandits, Merchant, Giant Eagle, Juvenile Flickerfly

Features

Bridge Integrity - Passive: Select and place a Countdown Die (recommended d10). If the Countdown reaches zero the bridge collapses (see the Collapse feature below). Each of the following causes the Countdown to reduce by 1. * Player rolls with Fear (this doesn't replace the effect of rolling with Fear). * An attack misses a target and the target is within melee distance of the bridge. * The bridge is hit by an attack targeting it. * Failing rolls associated with the Watch Your Step or Fall Through features below. * The GM uses the Hold On! move below.
Watch Your Step - Passive: The bridge is hanging by a thread, attempting to move while on the bridge requires an Agility Reaction Roll, Success means they may move up to a close distance unless they use an ability that allows further movement. Failure means they are immediately targeted by the Fall Through action below without requiring a Fear to be spent and the Countdown decreases by 1.
Collapse - Passive: When the countdown reaches zero the bridge collapses. All creatures and PC's on the bridge make a Strength Reaction Roll to grab hold of something. Failure results in falling into the chasm and taking 1d100+15 physical damage. Those that succeed manage to hold onto the breaking bridge and collide with the closest cliffside taking 1d12+4 physical damage. Climbing up the broken bridge and ropes requires a Strength Action Roll.
Fall Through - Action: Spend a Fear to have a PC fall through the bridge and become Restrained and Vulnerable as the dangle below the bridge by ropes/vines. A PC or helpful ally must make a Strength Action Roll to break these conditions and return them to the topside of the bridge. Failure on this roll causes the Countdown to decrease by 1 and they stay tangled below.
Hold On! - Action: Spend a Fear as the bridge swings violently back and forth and reduces the Bridge Countdown by 1. Additionally, PC's must make a Strength Reaction Roll to hold on for dear life. Those that fail Mark a Stress.

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