Spidermander
A heat-drawn salamander that skitters through ash beds and burn pits, emerging from warm cinder piles whenever fire or fresh embers appear.
Motives & Tactics: Ambush, Swarm heat sources, Blind prey with ash
A heat-drawn salamander that skitters through ash beds and burn pits, emerging from warm cinder piles whenever fire or fresh embers appear.
work in progress — from Sablewood continuation in The Refuge
If the Spidermander begins combat hidden in ash piles, burned wood, or elevated cinder mounds, it gains Advantage on its first attack. On a hit, the target becomes Disoriented until the end of their next turn as burning ash bursts into their face.
Spend a Fear to spit a blast of molten ash at a creature within Far range. The target takes 2d8 +3 fire damage and becomes Blinded until the end of their next turn.
Mark a Stress to scuttle across nearby terrain after being targeted by a melee attack, moving Close range and immediately striking back with Ember Fang.
Tier 2 skulk
A heat-drawn salamander that skitters through ash beds and burn pits, emerging from warm cinder piles whenever fire or fresh embers appear.
Motives & Tactics: Ambush, Swarm heat sources, Blind prey with ash
Difficulty: 13 | Thresholds: 8/18 | HP: 5 | Stress: 3
ATK: +3 | Ember Claws: Melee | 2d8+3 Physical
Experience: Cinder Stalker +2
HP:
STRESS:
A heat-drawn salamander that skitters through ash beds and burn pits, emerging from warm cinder piles whenever fire or fresh embers appear.
Motives & Tactics: Ambush, Swarm heat sources, Blind prey with ash
work in progress — from Sablewood continuation in The Refuge
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