Skip to content

Spidermander

Adversaries Designed by cadra

Adversary overview

A heat-drawn salamander that skitters through ash beds and burn pits, emerging from warm cinder piles whenever fire or fresh embers appear.

work in progress — from Sablewood continuation in The Refuge

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
5
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ember Claws
Range: Melee
Damage: 2d8+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Ash Ambusher

    If the Spidermander begins combat hidden in ash piles, burned wood, or elevated cinder mounds, it gains Advantage on its first attack. On a hit, the target becomes Disoriented until the end of their next turn as burning ash bursts into their face.

Actions

  • Cinder Spit
    fear 1

    Spend a Fear to spit a blast of molten ash at a creature within Far range. The target takes 2d8 +3 fire damage and becomes Blinded until the end of their next turn.

Reactions

  • Skittering Reflex
    stress 1

    Mark a Stress to scuttle across nearby terrain after being targeted by a melee attack, moving Close range and immediately striking back with Ember Fang.

Motives & tactics

Ambush Swarm heat sources Blind prey with ash

Experiences

  • Cinder Stalker +2

Spidermander

Tier 2 skulk

A heat-drawn salamander that skitters through ash beds and burn pits, emerging from warm cinder piles whenever fire or fresh embers appear.

Motives & Tactics: Ambush, Swarm heat sources, Blind prey with ash

Difficulty: 13 | Thresholds: 8 / 18 | HP: 5 | Stress: 3

ATK: +3 | Ember Claws: Melee | 2d8+3 Physical

Experience: Cinder Stalker +2

HP:

Stress:

Features

Ash Ambusher – Passive: If the Spidermander begins combat hidden in ash piles, burned wood, or elevated cinder mounds, it gains Advantage on its first attack. On a hit, the target becomes Disoriented until the end of their next turn as burning ash bursts into their face.

Cinder Spit – Action: Spend a Fear to spit a blast of molten ash at a creature within Far range. The target takes 2d8 +3 fire damage and becomes Blinded until the end of their next turn.

Skittering Reflex – Reaction: Mark a Stress to scuttle across nearby terrain after being targeted by a melee attack, moving Close range and immediately striking back with Ember Fang.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.