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Parasite • Mutualist • Carnivore

About these subclasses

Parasite, harm others gain benefits. Mutualist more like the Hivemind am I right. Carnivore is actually a subclass with a companion search up search up pathogen on reddit to find the character sheet and full page.

Designed for class

Homebrew class
Pathogen

Parasite

Spellcast Trait: Instinct

Play the Parasite if you wish to control your enemies and take them out from within.

Foundation
Neural Specimen: When you Inhabit a creature and they cannot see you, the target does not know they are Inhabited. After a long rest you can see and hear from the eyes and ears of any creature who is still inhabited.
Synapse: Once per long rest when an inhabited creature uses their standard attack you can redirect it towards another creature within their attack range.
Specialization
Cross Contamination: When an enemy marks a Hit Point against you within melee range and they have at least 1 Hit Point marked, contaminate them making them inhabited.
Mutually Assured Destruction: Mark 3 Hit Points to automatically deal severe damage to an inhabited creature ending their inhabited condition, this creature cannot be inhabited again until you take a long rest.
Mastery
Biological Mirror: Mark a stress to cast a spell from an Inhabited creatures space
Perfected Specimen: After a long rest you can command of any creature who is still inhabited to do actions that will not directly harm them.

Mutualist

Spellcast Trait: Instinct

Play the Mutualist if you want to make your teamates superior by injecting them with a piece of you.

Foundation
Basis of Mutualism: After a long rest choose a number of willing allies equal to your tier, these allies become Inhabited but do not count towards the number of creatures you can inhabit. when an Inhabited creatuer dies you can Clear 1 HP of an Inhabited ally instead of yourself. Inhabited allies gain piece of your consciousness allowing them to know how you would act in certain situations. Allies who are Inhabited can also choose to “cure” themselves at any point Clearing 1 Stress, but cannot be Inhabited again until after a long rest.
Shared Synapsis: Mark a Stress to gain the sense of touch of an Inhabited creature.
Specialization
Shared Vengeance: If you or an Inhabited ally mark 3 or more Hit Points due to an attack made by a creature, you and all Inhabited allies gain advantage towards their next action roll to bring harm to that creature.
Hive Mind: you can see through the eyes of the Inhabited, and can cast spells from Inhabited allies spaces.
Mastery
Shared Pain: When you or an Inhabited ally mark 3 or more Hit Points you can distribute the damage among you and other Inhabited allies. When sharing pain, recipients of damage may not use armor slots to reduce damage.
Shared Knowledge: Pick an ally to be your bonded partner then pick the domain-touched card of one of the domains either of you own, both of you share the card as long as it is in one of your hands and count the cards on both of your hands to meet its conditions.

Carnivore

Spellcast Trait: Instinct

Play the Carnivore if you want to feed people to your plants.

Foundation
Tiny Terror: Mark 1 Hit Point to grow a carnivorous plant within Very Close range of you, you can only have one of these plants alive at a time. You can Spend a Hope to make it appear at another location within close range of you once it is grown.
Grow for me: When a creature dies, if its fresh corpse enters within melee range of the plant, the plant eats it adding 1d4 phy damage to the damage it deals and Clears 1 Hit Point. When the Plant has 6 Hit Points Cleared, its range increases to close range.
Specialization
Sporeling: When an Inhabited creature dies you can use it to feed your plant instead of clearing one of your own Hit Points.
Feed me: You can speak and cast spells from your plants location.
Mastery
Thirst for blood: While your plant has 6 or more cleared Hit Points, the d4s it gained from “Grow for me” become d6s. While it has 12 Hit Points they become d20s.
Seedlings: once per long rest you can create a ground of small seedlings up to far range of your Plant. When a creature takes severe damage inside this zone it counts as a feed.

Printable cards

Foundation / Specialization / Mastery
Sage domain icon
Pathogen

Parasite

Foundation

SPELLCAST TRAIT: Instinct

Neural Specimen: When you Inhabit a creature and they cannot see you, the target does not know they are Inhabited. After a long rest you can see and hear from the eyes and ears of any creature who is still inhabited.
Synapse: Once per long rest when an inhabited creature uses their standard attack you can redirect it towards another creature within their attack range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Parasite

Specialization

Cross Contamination: When an enemy marks a Hit Point against you within melee range and they have at least 1 Hit Point marked, contaminate them making them inhabited.
Mutually Assured Destruction: Mark 3 Hit Points to automatically deal severe damage to an inhabited creature ending their inhabited condition, this creature cannot be inhabited again until you take a long rest.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Parasite

Mastery

Biological Mirror: Mark a stress to cast a spell from an Inhabited creatures space
Perfected Specimen: After a long rest you can command of any creature who is still inhabited to do actions that will not directly harm them.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Mutualist

Foundation

SPELLCAST TRAIT: Instinct

Basis of Mutualism: After a long rest choose a number of willing allies equal to your tier, these allies become Inhabited but do not count towards the number of creatures you can inhabit. when an Inhabited creatuer dies you can Clear 1 HP of an Inhabited ally instead of yourself. Inhabited allies gain piece of your consciousness allowing them to know how you would act in certain situations. Allies who are Inhabited can also choose to “cure” themselves at any point Clearing 1 Stress, but cannot be Inhabited again until after a long rest.
Shared Synapsis: Mark a Stress to gain the sense of touch of an Inhabited creature.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Mutualist

Specialization

Shared Vengeance: If you or an Inhabited ally mark 3 or more Hit Points due to an attack made by a creature, you and all Inhabited allies gain advantage towards their next action roll to bring harm to that creature.
Hive Mind: you can see through the eyes of the Inhabited, and can cast spells from Inhabited allies spaces.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Mutualist

Mastery

Shared Pain: When you or an Inhabited ally mark 3 or more Hit Points you can distribute the damage among you and other Inhabited allies. When sharing pain, recipients of damage may not use armor slots to reduce damage.
Shared Knowledge: Pick an ally to be your bonded partner then pick the domain-touched card of one of the domains either of you own, both of you share the card as long as it is in one of your hands and count the cards on both of your hands to meet its conditions.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Carnivore

Foundation

SPELLCAST TRAIT: Instinct

Tiny Terror: Mark 1 Hit Point to grow a carnivorous plant within Very Close range of you, you can only have one of these plants alive at a time. You can Spend a Hope to make it appear at another location within close range of you once it is grown.
Grow for me: When a creature dies, if its fresh corpse enters within melee range of the plant, the plant eats it adding 1d4 phy damage to the damage it deals and Clears 1 Hit Point. When the Plant has 6 Hit Points Cleared, its range increases to close range.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Carnivore

Specialization

Sporeling: When an Inhabited creature dies you can use it to feed your plant instead of clearing one of your own Hit Points.
Feed me: You can speak and cast spells from your plants location.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sage domain icon
Pathogen

Carnivore

Mastery

Thirst for blood: While your plant has 6 or more cleared Hit Points, the d4s it gained from “Grow for me” become d6s. While it has 12 Hit Points they become d20s.
Seedlings: once per long rest you can create a ground of small seedlings up to far range of your Plant. When a creature takes severe damage inside this zone it counts as a feed.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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