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Shade Creature

Adversaries Designed by Teranon • Art by Teranon via HeroForge

Adversary overview

A cloaked, almost skeletal figure, obscured in the darkness.

Wanders the halls of Hollow Base, moving in strange patterns. Becomes extremely hostile when approached.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
5
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Dark Claws
Range: Melee
Damage: 2d12+1
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Terrifying

    When the Shade Creature makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear.

  • Blighting Dark

    The Shade Creature is constantly shrouded in darkness. All PCs within Very Close range of the Creature have disadvantage on attack rolls. On a failure, they must mark a Stress.

Actions

  • Quick Hands

    Make an attack against a target within Melee range. On a success, the target must take 2d6+3 physical damage and mark 1d4 Stress.

  • Envelop

    Make an attack against a target within Melee range. On a success, the darkness surrounding the Creature envelops them, and the target must mark 2 Stress. While Enveloped, the target must mark an additional Stress every time they make an action roll. When the Creature takes Severe damage, all Enveloped targets are freed.

Reactions

Motives & tactics

Devour Hunt Escape

Experiences

  • Hunting +2
  • Haunting +3

Shade Creature

Tier 2 solo

A cloaked, almost skeletal figure, obscured in the darkness.

Motives & Tactics: Devour, Hunt, Escape

Difficulty: 16 | Thresholds: 14 / 24 | HP: 5 | Stress: 3

ATK: +3 | Dark Claws: Melee | 2d12+1 Physical

Experience: Hunting +2, Haunting +3

HP:

Stress:

Features

Terrifying – Passive: When the Shade Creature makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear.

Blighting Dark – Passive: The Shade Creature is constantly shrouded in darkness. All PCs within Very Close range of the Creature have disadvantage on attack rolls. On a failure, they must mark a Stress.

Quick Hands – Action: Make an attack against a target within Melee range. On a success, the target must take 2d6+3 physical damage and mark 1d4 Stress.

Envelop – Action: Make an attack against a target within Melee range. On a success, the darkness surrounding the Creature envelops them, and the target must mark 2 Stress. While Enveloped, the target must mark an additional Stress every time they make an action roll. When the Creature takes Severe damage, all Enveloped targets are freed.

Discussion

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