Shade Creature
A cloaked, almost skeletal figure, obscured in the darkness.
Motives & Tactics: Devour, Hunt, Escape
A cloaked, almost skeletal figure, obscured in the darkness.
Wanders the halls of Hollow Base, moving in strange patterns. Becomes extremely hostile when approached.
When the Shade Creature makes a successful attack, all PCs within Close range lose a Hope, and you gain a Fear.
The Shade Creature is constantly shrouded in darkness. All PCs within Very Close range of the Creature have disadvantage on attack rolls. On a failure, they must mark a Stress.
Make an attack against a target within Melee range. On a success, the target must take 2d6+3 physical damage and mark 1d4 Stress.
Make an attack against a target within Melee range. On a success, the darkness surrounding the Creature envelops them, and the target must mark 2 Stress. While Enveloped, the target must mark an additional Stress every time they make an action roll. When the Creature takes Severe damage, all Enveloped targets are freed.
Tier 2 solo
A cloaked, almost skeletal figure, obscured in the darkness.
Motives & Tactics: Devour, Hunt, Escape
Difficulty: 16 | Thresholds: 14/24 | HP: 5 | Stress: 3
ATK: +3 | Dark Claws: Melee | 2d12+1 Physical
Experience: Hunting +2, Haunting +3
HP:
STRESS:
A cloaked, almost skeletal figure, obscured in the darkness.
Motives & Tactics: Devour, Hunt, Escape
Wanders the halls of Hollow Base, moving in strange patterns. Becomes extremely hostile when approached.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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