Ensnarer
Spellcast Trait: FinessePlay the Ensnarer if you want to set up traps that can afflict debilitating effects on your foes.
Trap Setup: Whenever your Focus moves, you can spend a Hope to force them to make a Reaction Roll with a Difficulty equal to 12 + your tier. On a failure, describe a trap you set up earlier that causes the target to be temporarily Restrained and Vulnerable.
Specialized Traps: When your Focus fails their Reaction Roll from your Trap Setup feature, you can mark a Stress to inflict one of the following effects on your Focus:
- Damage: The target takes 4d4+4 physical damage.
- Poison: The target becomes temporarily Poisoned. A Poisoned creature takes 1d10 physical damage each time they act.
- Stagger: The target becomes temporarily Staggered. A Staggered creature has disadvantage on attack rolls they make.
Trap Master: The GM must spend 2 Fear instead of 1 to end the Restrained and/or Vulnerable conditions on an adversary affected by your Trap Setup feature. Additionally, you no longer need to mark a Stress to inflict an additional effect using your Specialized Traps feature.