The Whispering Hat
At a glance
Environment overview
A tattered old pointed hat of unknown origin. Once placed on a head, the wearer hears whispers before they are getting sucked into the illusiory world of the hat.
Potential adversaries
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Features
Passives
passive-
Enter My World
PCs that don the hat will get sucked into a dimension of memories. They are only able to leave at the Whispering Hat's discretion or after finishing the Trials of Forthrightness feature. The hat will show the PCs visions of their former wearers' feats, battles and adventures.
Questions- How does it feel getting sucked into the hat?
- What does your character think of this experience?
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Trials of Forthrightness
Once a PC enter the hats' dimension, start two decreasing Countdowns, one representing Friendship (6), the other Aggression(4). During each of the hats' memories, it will test the PCs in a puzzle or challenge, aimed to understand their alignment. A successful corresponding Action roll will finish this test. When this action was done in a faithful, empathetic or trust-building manner, tick down the Friendship Countdown. When this action was done in an apathetic, belittling or disrupting manner, or when the PCs ignore the trial and try to forcefully leave the vision tick down the Aggression Countdown (1 for a Success w. Fear, 2 for a Success w. Hope, 3 for a Critical Success).
Questions- What do you think about the unfolding scene?
- How will your character face this trial?
Actions
action-
Tangible Shades
The otherwise immaterial memories become hazardous for just a moment. The PCs must succeed on an Instinct or Presence Reaction Roll or mark a Stress. Spend a Fear to increase the severity of the sudden hazard. PCs who fail the Reaction Roll suffer 2d6 direct damage instead of marking Stress.
Questions- What do you think is the cause of this sudden danger?
- How does it feel getting hurt this way?
Reactions
reaction-
A New Friend
Once the Friendship Countdown reaches 0, the trials conclude and the PCs are leaving the hats' memory dimension.
As the PCs have gained its trust, the Whispering Hat transforms in the "Knowing Cap" wearable item.Questions- Which emotions do you feel leaving the hats' world?
- What does the transformation look like?
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Lost Faith
Once the Aggression Countdown reaches 0, the trials conclude and the PCs are leaving the hats' memory dimension.
The Whispering Hat has lost its last bit of faith towards mortals and transforms into the "Maddening Hollow" wearable item.Questions- What does it feel leaving the vision and entering reality again?
- How does the transformation of the hat appear to you?
About this environment
Eons ago, in a kingdom long forgotten, there lived a powerful wizard who unintentionally awakened their pointed hat. Though an accident, it proved a boon in disguise. Together they became legendary: the sorcerer and their magical hat, preventing disasters of both magical and natural origin, saving countless lives in the process.
Eventually, the sorcerer died, but the trusty hat remained. It searched long for a worthy new wearer, yet found none.
As the hat could not be worn against its will, it was cast aside and ultimately forgotten.
Until one day, its brooding silence was interrupted. And it was picked up once more.
The Whispering Hat
Tier 2 Social
A tattered old pointed hat of unknown origin. Once placed on a head, the wearer hears whispers before they are getting sucked into the illusiory world of the hat.
Impulses: Test the Intruders, Share Memories, Build Empathy
Difficulty: 15
Potential Adversaries: —
Features
Enter My World - Passive: PCs that don the hat will get sucked into a dimension of memories. They are only able to leave at the Whispering Hat's discretion or after finishing the Trials of Forthrightness feature. The hat will show the PCs visions of their former wearers' feats, battles and adventures.
- How does it feel getting sucked into the hat?
- What does your character think of this experience?
Trials of Forthrightness - Passive: Once a PC enter the hats' dimension, start two decreasing Countdowns, one representing Friendship (6), the other Aggression(4). During each of the hats' memories, it will test the PCs in a puzzle or challenge, aimed to understand their alignment. A successful corresponding Action roll will finish this test. When this action was done in a faithful, empathetic or trust-building manner, tick down the Friendship Countdown. When this action was done in an apathetic, belittling or disrupting manner, or when the PCs ignore the trial and try to forcefully leave the vision tick down the Aggression Countdown (1 for a Success w. Fear, 2 for a Success w. Hope, 3 for a Critical Success).
- What do you think about the unfolding scene?
- How will your character face this trial?
Tangible Shades - Action: The otherwise immaterial memories become hazardous for just a moment. The PCs must succeed on an Instinct or Presence Reaction Roll or mark a Stress. Spend a Fear to increase the severity of the sudden hazard. PCs who fail the Reaction Roll suffer 2d6 direct damage instead of marking Stress.
- What do you think is the cause of this sudden danger?
- How does it feel getting hurt this way?
A New Friend - Reaction: Once the Friendship Countdown reaches 0, the trials conclude and the PCs are leaving the hats' memory dimension.
As the PCs have gained its trust, the Whispering Hat transforms in the "Knowing Cap" wearable item.
- Which emotions do you feel leaving the hats' world?
- What does the transformation look like?
Lost Faith - Reaction: Once the Aggression Countdown reaches 0, the trials conclude and the PCs are leaving the hats' memory dimension.
The Whispering Hat has lost its last bit of faith towards mortals and transforms into the "Maddening Hollow" wearable item.
- What does it feel leaving the vision and entering reality again?
- How does the transformation of the hat appear to you?
The Whispering Hat
Eons ago, in a kingdom long forgotten, there lived a powerful wizard who unintentionally awakened their pointed hat. Though an accident, it proved a boon in disguise. Together they became legendary: the sorcerer and their magical hat, preventing disasters of both magical and natural origin, saving countless lives in the process.
Eventually, the sorcerer died, but the trusty hat remained. It searched long for a worthy new wearer, yet found none.
As the hat could not be worn against its will, it was cast aside and ultimately forgotten.
Until one day, its brooding silence was interrupted. And it was picked up once more.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Whispering Hat Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.