Nightpaw
At a glance
Ancestry overview
Nightpaw resemble nighttime critters, mostly raccoons and opossums.
Top feature
Bottom feature
Physical characteristics
Examples / variants
About this ancestry
Nightpaw resemble nighttime critters, mostly raccoons and opossums. They have a strong nocturnal nature, requiring them to use either caffeine or sheer willpower to remain awake during the day. They are also known for their slender and endlessly dexterous hands. If so inclined, they can eat or handle the grimiest of objects without getting sick (until they... do).
[How do you stay awake during the day?|Why do you stare like that?]
Design Notes: Some ancestries boost certain trait rolls: I've never been fond of how that encourages a specific ancestry into a specific class. Features written like Nimble Hands is how I'm solving that. Scheming gives players the flexibility to work on projects without sacrificing healing up during a rest.
Nightpaw
Nightpaw resemble nighttime critters, mostly raccoons and opossums.
Nimble Hands: Once per rest, you can reroll a Finesse roll, other than attack and spellcast rolls.
Scheming: During any rest, you can spend a Hope to Work on a Project, without the use of a downtime move.
Nightpaw
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Nightpaw Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.