Witch
About this class
this is just so I can create homebrew subclasses
Included subclasses
Domains
Sage
Starting stats
Hope feature
Class features
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Class items
- Lorem ipsum
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Patchwork
Foundation
SPELLCAST TRAIT: Finesse
Protective Patch: If you affix a patch to armor you repair during downtime, it gains a bonus to its damage thresholds equal to your Spellcast trait. This benefit lasts until the next rest.
Handiwork: You can make a Spellcast Roll (10) to magically mend common items that are broken, torn, or otherwise damaged.
Patchwork
Specialization
Stitch-Slapped: When you successfully Hex a creature, they must make a Reaction Roll (13). On a failure, they are Restrained as glimmering threads bind them to where they stand. This condition ends when they are no longer Hexed.
Patchwork
Mastery
Thread of Life: Once per long rest, you can mark any number of Stress to roll an equal number of d10s. You can clear a number of Hit Points equal to the highest result, distributed as you like between you and allies within Far range.
Witch
this is just so I can create homebrew subclasses
Domains
Sage + Dread
Starting Evasion
10
Starting Hit Points
6
Class Items
- • Lorem ipsum
Witch’s Hope Feature
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Class Features
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Witch Subclasses
Choose either the Patchwork subclass.
Patchwork
Play the Patchwork if you want to weave mystical threads into the fabric of the world.
Spellcast Trait
Finesse
Foundation Features
Protective Patch: If you affix a patch to armor you repair during downtime, it gains a bonus to its damage thresholds equal to your Spellcast trait. This benefit lasts until the next rest.
Handiwork: You can make a Spellcast Roll (10) to magically mend common items that are broken, torn, or otherwise damaged.
Specialization Feature
Stitch-Slapped: When you successfully Hex a creature, they must make a Reaction Roll (13). On a failure, they are Restrained as glimmering threads bind them to where they stand. This condition ends when they are no longer Hexed.
Mastery Feature
Thread of Life: Once per long rest, you can mark any number of Stress to roll an equal number of d10s. You can clear a number of Hit Points equal to the highest result, distributed as you like between you and allies within Far range.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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Remember to be respectful. Comments are moderated and should add to the discussion.