Krill
Tiny creatures that scamper on the ground and feed on the flesh.
Motives & Tactics: Feed, Hide, Scamper
Tiny creatures that scamper on the ground and feed on the flesh.
The bottom feeders of the Depth following the will of the Hive Mind.
The Minion is defeated when they take any damage. For every X damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds.
If they are cut from it, they fall to their basest instincts.
Spend a Fear to choose a target and spotlight all adversaries with the same name within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 2 physical damage each. Combine this damage.
Tier 1 minion
Tiny creatures that scamper on the ground and feed on the flesh.
Motives & Tactics: Feed, Hide, Scamper
Difficulty: 11 | Thresholds: 1/1 | HP: 1 | Stress: 1
ATK: -1 | Maw: Melee | 2 Physical
Experience: —
HP:
STRESS:
Tiny creatures that scamper on the ground and feed on the flesh.
Motives & Tactics: Feed, Hide, Scamper
The bottom feeders of the Depth following the will of the Hive Mind.
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.