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Eternal Commander • Abomination • Litchdom

About these subclasses

Raise an army of undead soldiers to swarm your adversaries, and add them to your ranks.
Or
Stitch together an abomination of slayn foes to create your perfect battle companion.
Or
Learn the forbidden secrets of immortality in an attempt to forever prevent your death.

(See the necromancer Subclass domain for the stat blocks needed for each subclass, it isn’t a real domain I didn’t know a better way of doing this)

Designed for class

Homebrew class
Necromancer

Eternal Commander

Spellcast Trait: Instinct

Raise an army of undead soldiers to swarm your adversaries, and add them to your ranks. (Take the necromancer undead army sheet)

Foundation

Undead army: Target a number of dead bodies equal to 2 times your tier and make a spellcast roll(10). On a success mark a hp to raise them as undead soldiers. You choose if they are skeletons, zombies, spectres or animated armour. You can have a maximum number of soldiers equal to 2 times your tier.

Slaughter them: Spend one hope to make a spellcast roll, you spotlight a number of soldiers equal to your spellcast trait. When the soldiers attack, compare the initial spellcast roll against each of the targets difficulty to determine if the attack hits that target, if multiple servants hit the same target combine the damage dice. If the initial roll was a failure against all targets or a roll with fear, pass the turn to the GM.

Specialization

Rank and File: Skeleton soldiers gain the benefits of your dread domain cards. Zombie soldiers gain the benefits of your blood domain cards and can mark hp/stress instead of you whenever you would cause yourself to mark a hp/stress. Spectre and animated armour soldiers get resistance to magic and physical damage respectively. You can now have a maximum number of soldiers equal to 3 times your tier.

Mastery

From life to death: when you use your "undead army" foundation feature, you can instead mark 2 hp to raise the undead soldiers without needing to target any dead bodies. You can now have a maximum number of soldiers equal to 4 times your tier. The number of soldiers you can spotlight at once increases to 2 times your spellcast trait.

Abomination

Spellcast Trait: Instinct

Stitch together an abomination of slayn foes to create your perfect battle companion. (Take the necromancer abomination sheet)

Foundation

Friend: You have an customisable abomination, choose one starter frame for your abomination. It follows you by your side unless you tell it otherwise. You can add parts to your abomination by harvesting them from slain adversaries, represent this by selecting matching options in the abomination sheet, including any abilities the parts have. When you level up your character choose a level up option for you abomination. When you abomination marks it's last hp, it falls limp and unconscious until you take a rest and use a downtime action to clear it's hp.

Specialization

Unleashed Potential: your abomination shares any benefits your domain cards grant you, and can activate their effects. Unlocks the specialisation level up options on the necromancer abomination sheet.

Fearful Presence: when a adversary marks hp while within a close range of your abomination they also mark stress equal to the hp marked, if this causes them to mark a hp the effect doesn't trigger again.

Mastery

Eye for an eye: you can spend any number of hope to cause your abomination to mark that much hp, all adversaries within very close range mark the same amount of hp, doubled if this marked your abominations last hp. For each adversary this reduces to 0hp, clear one hp from your abomination.

Perfect Build: Immediately choose any two parts or abilities to add to your abomination.

Litchdom

Spellcast Trait: Knowledge

Learn the forbidden secrets of immortality in an attempt to forever prevent your death. (Take the necromancer phylactery sheet)

Foundation

Price of Power: Permanently mark one hp, this cannot be cleared by any means except your subclasses mastery feature, additionally whenever you gain permanent hp also permanently mark one hp.

Minor Phylactery: You have a minor phylactery, while it has more than 0hp and is within a very far range of you, you clear all marked hp when you would be forced to mark your last hp, this can happen only once per scene. If it would happen a another time in that scene, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, you then clear all marked hp and the phylactery marks 1hp. If you and your phylactery both have 0hp unmarked, you must pick a death move, if you pick avoid death the scar is guaranteed. You can restore hp to your phylactery during a rest or long rest. Describe how you become more, and more undead each time this happens.

Specialization

Forbidden Knowledge: Gain access to any domain, you can only pick cards from this domain whose level is less than or equal to half you level rounded up. Immediately gain one domain card.

Major phylactery: Upgrade your minor phylactery to a major phylactery, it has higher thresholds and can activate while out of range if it's on the same plane of existence.

Mastery

True Phylactery: Upgrade your major phylactery to a true phylactery. It has even higher thresholds and works across any distance or plane of existence. Additionally it can be used twice per scene, and it clears 1 hp automatically every 2 scenes.

Curse Unbound: clear all but one of your permanently marked health. Price of power no longer causes marked hp when you gain hp.

Mastery of the Forbidden Arts: Gain access to any domain, you can only pick cards from this domain whose level is less than or equal to half you level rounded up. If you pick the same domain you picked for your specialization feature, you can pick cards of your level or lower. Immediately gain one domain card.

Printable cards

Foundation / Specialization / Mastery
Necromancer

Eternal Commander

Foundation

SPELLCAST TRAIT: Instinct

Undead army: Target a number of dead bodies equal to 2 times your tier and make a spellcast roll(10). On a success mark a hp to raise them as undead soldiers. You choose if they are skeletons, zombies, spectres or animated armour. You can have a maximum number of soldiers equal to 2 times your tier.

Slaughter them: Spend one hope to make a spellcast roll, you spotlight a number of soldiers equal to your spellcast trait. When the soldiers attack, compare the initial spellcast roll against each of the targets difficulty to determine if the attack hits that target, if multiple servants hit the same target combine the damage dice. If the initial roll was a failure against all targets or a roll with fear, pass the turn to the GM.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Eternal Commander

Specialization

Rank and File: Skeleton soldiers gain the benefits of your dread domain cards. Zombie soldiers gain the benefits of your blood domain cards and can mark hp/stress instead of you whenever you would cause yourself to mark a hp/stress. Spectre and animated armour soldiers get resistance to magic and physical damage respectively. You can now have a maximum number of soldiers equal to 3 times your tier.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Eternal Commander

Mastery

From life to death: when you use your "undead army" foundation feature, you can instead mark 2 hp to raise the undead soldiers without needing to target any dead bodies. You can now have a maximum number of soldiers equal to 4 times your tier. The number of soldiers you can spotlight at once increases to 2 times your spellcast trait.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Abomination

Foundation

SPELLCAST TRAIT: Instinct

Friend: You have an customisable abomination, choose one starter frame for your abomination. It follows you by your side unless you tell it otherwise. You can add parts to your abomination by harvesting them from slain adversaries, represent this by selecting matching options in the abomination sheet, including any abilities the parts have. When you level up your character choose a level up option for you abomination. When you abomination marks it's last hp, it falls limp and unconscious until you take a rest and use a downtime action to clear it's hp.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Abomination

Specialization

Unleashed Potential: your abomination shares any benefits your domain cards grant you, and can activate their effects. Unlocks the specialisation level up options on the necromancer abomination sheet.

Fearful Presence: when a adversary marks hp while within a close range of your abomination they also mark stress equal to the hp marked, if this causes them to mark a hp the effect doesn't trigger again.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Abomination

Mastery

Eye for an eye: you can spend any number of hope to cause your abomination to mark that much hp, all adversaries within very close range mark the same amount of hp, doubled if this marked your abominations last hp. For each adversary this reduces to 0hp, clear one hp from your abomination.

Perfect Build: Immediately choose any two parts or abilities to add to your abomination.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Litchdom

Foundation

SPELLCAST TRAIT: Knowledge

Price of Power: Permanently mark one hp, this cannot be cleared by any means except your subclasses mastery feature, additionally whenever you gain permanent hp also permanently mark one hp.

Minor Phylactery: You have a minor phylactery, while it has more than 0hp and is within a very far range of you, you clear all marked hp when you would be forced to mark your last hp, this can happen only once per scene. If it would happen a another time in that scene, you are unconscious until the start of the next scene as long as your phylactery has at least 1 hp unmarked, you then clear all marked hp and the phylactery marks 1hp. If you and your phylactery both have 0hp unmarked, you must pick a death move, if you pick avoid death the scar is guaranteed. You can restore hp to your phylactery during a rest or long rest. Describe how you become more, and more undead each time this happens.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Litchdom

Specialization

Forbidden Knowledge: Gain access to any domain, you can only pick cards from this domain whose level is less than or equal to half you level rounded up. Immediately gain one domain card.

Major phylactery: Upgrade your minor phylactery to a major phylactery, it has higher thresholds and can activate while out of range if it's on the same plane of existence.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Necromancer

Litchdom

Mastery

True Phylactery: Upgrade your major phylactery to a true phylactery. It has even higher thresholds and works across any distance or plane of existence. Additionally it can be used twice per scene, and it clears 1 hp automatically every 2 scenes.

Curse Unbound: clear all but one of your permanently marked health. Price of power no longer causes marked hp when you gain hp.

Mastery of the Forbidden Arts: Gain access to any domain, you can only pick cards from this domain whose level is less than or equal to half you level rounded up. If you pick the same domain you picked for your specialization feature, you can pick cards of your level or lower. Immediately gain one domain card.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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