The Juicer
Adversary overview
A combatant pumped full of unstable alchemical stimulants. Veins bulge, eyes burn with manic focus, and their body moves faster than it should. Juicers live short, violent lives—but while the chemicals flow, they are terrifyingly lethal.
From Dungeon Crawler Carl.
“The Juicer!
Level 9 Neighborhood Boss!
With a body enhanced by the finest anabolic steroids the dark web has to offer, the Juicer spends his days pushing iron, snapping necks, and crying that his pimple-infested sac is a third the size it once was. Having reached a plateau, rage now fills his enlarged heart. All he ever wanted was to gain, but right now he’ll settle on bringing out…
The music hit a crescendo with a dun, dun, dun!
…the paaaaain!”
Stat block
Standard attack
Features
Passives
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Chemical Overdrive
When the Juicer marks Stress, they gain +1 to attack rolls until the end of the next GM turn. The Juicer’s body becomes more unstable the longer the fight goes on.
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Frenzied Assaultstress 1
Make two attacks against targets within Melee range. Each attack deals 2d8 + 2 physical damage. If both attacks hit the same target, they must mark a Stress.
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Lightning Rushstress 1
The Juicer launches forward with explosive speed.
Move up to Far range, then make an attack against a target within Melee range. On a success, the target takes 2d10 + 4 physical damage and must make an Agility Reaction Roll (12). On a failure, the target becomes Vulnerable until they next take the spotlight.
Reactions
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Burnout Surgefear 2
When the Juicer marks their last HP, you may spend 2 Fear.
The Juicer enters a final chemical frenzy and immediately takes the spotlight. They gain +2 to attack rolls and +1d8 damage
After this action resolves, the Juicer collapses and is defeated.
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
Motives & tactics
Experiences
- Arena Fighter +3
- Chemically Enhanced +2
The Juicer
Tier 2 solo
A combatant pumped full of unstable alchemical stimulants. Veins bulge, eyes burn with manic focus, and their body moves faster than it should. Juicers live short, violent lives—but while the chemicals flow, they are terrifyingly lethal.
Motives & Tactics: Close distance instantly, Overwhelm targets with speed, Fight recklessly, Burn out in a final frenzy
Difficulty: 15 | Thresholds: 14 / 26 | HP: 7 | Stress: 7
ATK: +4 | Roid Rage: Very Close | 2d10+4 Physical
Experience: Arena Fighter +3, Chemically Enhanced +2
HP:
Stress:
Features
Chemical Overdrive – Passive: When the Juicer marks Stress, they gain +1 to attack rolls until the end of the next GM turn. The Juicer’s body becomes more unstable the longer the fight goes on.
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Frenzied Assault – Action: Make two attacks against targets within Melee range. Each attack deals 2d8 + 2 physical damage. If both attacks hit the same target, they must mark a Stress.
Lightning Rush – Action: The Juicer launches forward with explosive speed. Move up to Far range, then make an attack against a target within Melee range. On a success, the target takes 2d10 + 4 physical damage and must make an Agility Reaction Roll (12). On a failure, the target becomes Vulnerable until they next take the spotlight.
Burnout Surge – Reaction: When the Juicer marks their last HP, you may spend 2 Fear. The Juicer enters a final chemical frenzy and immediately takes the spotlight. They gain +2 to attack rolls and +1d8 damage After this action resolves, the Juicer collapses and is defeated.
Momentum – Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
The Juicer
From Dungeon Crawler Carl.
“The Juicer!
Level 9 Neighborhood Boss!
With a body enhanced by the finest anabolic steroids the dark web has to offer, the Juicer spends his days pushing iron, snapping necks, and crying that his pimple-infested sac is a third the size it once was. Having reached a plateau, rage now fills his enlarged heart. All he ever wanted was to gain, but right now he’ll settle on bringing out…
The music hit a crescendo with a dun, dun, dun!
…the paaaaain!”
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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The Juicer Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.