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Tuskling

Adversaries Designed by James Bratten • Art by u/OutFold, Reddit

Adversary overview

Pink-skinned orcs with warthog faces, beady black eyes, and stubby legs ending in pig-like hooves.

When it comes to the Tuskling, their titles are about as accurate as their dating website photos. The once-mighty warriors conquered the Orcish Supremacy hundreds of years ago, defeating all the other clans. They are now shells of the mighty warriors they once were. The honorarium “Knight” roughly translates to “Overweight, alcoholic bureaucrat who spends his days making new laws to oppress the poor and his nights drinking and getting pegged.” Knights and their slightly-more dangerous female counterparts, Tuskling Courtesans, are only worthy adversaries when they come together to form an ancient, Tuskling battle formation known as a “Ball of Swine.”

Stat block

Tier
1
Type
Bruiser
Difficulty
13
HP
6
Stress
4
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bash
Range: Melee
Damage: 1d10+4
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • I've Got 'Em

    Creatures Restrained by the Tuskling take double damage from attacks by other adversaries.

Actions

  • Hold Them Down

    Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Tuskling takes Major or greater damage.

Reactions

Motives & tactics

Grab Smash Intimidate

Experiences

  • Hold Their Liquor +2

Tuskling

Tier 1 bruiser

Pink-skinned orcs with warthog faces, beady black eyes, and stubby legs ending in pig-like hooves.

Motives & Tactics: Grab, Smash, Intimidate

Difficulty: 13 | Thresholds: 8 / 16 | HP: 6 | Stress: 4

ATK: +1 | Bash: Melee | 1d10+4 Physical

Experience: Hold Their Liquor +2

HP:

Stress:

Features

I've Got 'Em – Passive: Creatures Restrained by the Tuskling take double damage from attacks by other adversaries.

Hold Them Down – Action: Make an attack against a target within Melee range. On a success, the target takes no damage but is Restrained and Vulnerable. The target can break free, clearing both conditions, with a successful Strength Roll or is freed automatically if the Tuskling takes Major or greater damage.

Discussion

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