Glass Matriarch
A behemoth Spider-Queen made of blown glass and expelling molten glass venom.
Motives & Tactics: Drop Down From Above, Petrify, Feed
A behemoth Spider-Queen made of blown glass and expelling molten glass venom.
Optional Boss Feature:
Phase Shift- Reaction: The Matriarch retreats to her web throughout the scene releasing minions in her place as she prepares a new strategy. These times of retreat occur after she has marked 3 and 6 HP.
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Mark a Stress as the Glass Matriarch shoots glass webbing. A character caught in this webbing is restrained until they succeed on a Strength reaction roll.
on a successful attack with the Glass Matriarchs Fangs, spend a Fear to force the target to make an Instinct reaction roll. On a failure, start a Petrification Countdown (4). This countdown ticks down each time the target marks HP as the venom takes hold of their weakening system. When it triggers, the target must make a death move. The countdown ends if the Glass Matriarch is defeated.
When the Glass Matriarch marks a HP, all creatures within close range must make an Agility reaction roll. On a failure, they take 1d6 Physical damage as glass shards rain down from the Matriarch.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 solo
A behemoth Spider-Queen made of blown glass and expelling molten glass venom.
Motives & Tactics: Drop Down From Above, Petrify, Feed
Difficulty: 14 | Thresholds: 13/26 | HP: 10 | Stress: 5
ATK: +3 | Glass Spears and Fangs: Very Close | 2d10+4 Physical
Experience: —
HP:
STRESS:
A behemoth Spider-Queen made of blown glass and expelling molten glass venom.
Motives & Tactics: Drop Down From Above, Petrify, Feed
Optional Boss Feature:
Phase Shift- Reaction: The Matriarch retreats to her web throughout the scene releasing minions in her place as she prepares a new strategy. These times of retreat occur after she has marked 3 and 6 HP.
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No subclasses available.
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