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Reaving Hirudacrids

Adversaries Designed by Bart

Adversary overview

A swarm of voracious locust/leech-like insects.

A swarm of voracious locust/leech-like insects.

Increase units/HP to scale Hemovore to appropriate levels per tier. Consider using the narrative to remove individual tokens (e.g. player takes damage or rolls success with Fear).

Devour removing tokens after the damage is dealt explicitly means that it can’t reapply tokens with Hemovore afterwards.

Raze lets you spend a lot of HP at once, use it wisely.

Took inspiration from the Tangle Bramble Swarm, but wanted to avoid the horde/minion juggling and give it more bloodsucking vibe than ‘Big Damage’. Pairs well with itself and adversaries that deal direct damage.

DT reduction represents weaker coagulation of blood. Restoring HP represents hungry leeches (re)joining the swarm.

Stat block

Tier
2
Type
Horde
Difficulty
15
HP
7
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
11
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Sharp Teeth
Range: Melee
Damage: 2d8+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Horde (1d8+2)

    When this monster has marked half of its HP, attacks deal this much damage instead.

  • Lifesucker

    When this monster deals Severe damage, unmark 1 HP.

Actions

  • Regroup

    Remove all Leech tokens from a target to unmark 1 HP.
    Once per scene, you may use this as a reaction when you reach 0 HP.

  • Devour
    stress 1

    Mark a Stress and choose a target with Leech Tokens.
    Move into Melee with that target and make an attack dealing 3d8 physical damage, plus 3 direct physical damage per Leech Token. Combine all damage.
    Then, remove all Leech tokens from the target.

  • Raze
    fear 1

    Spend a Fear to move to a point in Far range and make a standard Melee attack against any targets you pass through.

Reactions

  • Hemovore

    When a player marks HP in Very Close range, you can Mark an HP on this horde to apply Leech Tokens equal to the (x/HP) of this horde to that player.
    Tokens remain until they are removed with an Action Roll. The target's Damage Thresholds are reduced by the amount of Leech tokens they have.

Motives & tactics

Consume Overwhelm Raze

Experiences

  • Endless Hunger +3

Reaving Hirudacrids

Tier 2 horde (3/HP)

A swarm of voracious locust/leech-like insects.

Motives & Tactics: Consume, Overwhelm, Raze

Difficulty: 15 | Thresholds: 11/20 | HP: 7 | Stress: 3

ATK: +2 | Sharp Teeth: Melee | 2d8+4 Physical

Experience: Endless Hunger +3

HP:

STRESS:

Features

Horde (1d8+2) - Passive: When this monster has marked half of its HP, attacks deal this much damage instead.
Lifesucker - Passive: When this monster deals Severe damage, unmark 1 HP.
Hemovore - Reaction: When a player marks HP in Very Close range, you can Mark an HP on this horde to apply Leech Tokens equal to the (x/HP) of this horde to that player. Tokens remain until they are removed with an Action Roll. The target's Damage Thresholds are reduced by the amount of Leech tokens they have.
Regroup - Action: Remove all Leech tokens from a target to unmark 1 HP. Once per scene, you may use this as a reaction when you reach 0 HP.
Devour - Action: Mark a Stress and choose a target with Leech Tokens. Move into Melee with that target and make an attack dealing 3d8 physical damage, plus 3 direct physical damage per Leech Token. Combine all damage. Then, remove all Leech tokens from the target.
Raze - Action: Spend a Fear to move to a point in Far range and make a standard Melee attack against any targets you pass through.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.