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Light-hearted • Inner reflection • Practical prankster

About these subclasses

Harness the power of light, reflection or imagination to sow chaos everywhere you go.

Designed for class

Homebrew class
Trickster

Light-hearted

Spellcast Trait: Agility

Harness the power of light, to cast a shadow of disruption across the room.

Foundation

Trick of the light: you can make a spellcast roll against all adversaries within close range to temporarily blind them, preventing them from seeing further than very close range until the condition is cleared. You are considered cloaked to any adversary who is blind and further than very close range.

Specialization

Spotlight thief: when an adversary within very close range gains the spotlight you can spend any number of hope to try and steal it, roll that many d6's, if any roll a 6 you gain the spotlight instead.

Constructive interference: when an ally within very close range gains any number of hope, roll that many d6's on a 6 you also gain a hope.

Mastery

Dispersion: when you use your "...now you don't" class feature, you can an create up to your spellcasting trait number of additional copies by spending a hope for each additional copy you create.

Superposition: you can mark a stress to teleport and swap places with one your illusory copies that is within a very far range of you.

Inner reflection

Spellcast Trait: Instinct

Utilize the reflections to return unfriendly experiences to whence they came, and find yourself a new identity, all in search for your true self.

Foundation

What goes around...: when you are targeted by an attack or spell that deals magic damage, you can mark a number of stress equal to the hp would be marked, to instead reflect the magic at a target within far range. Make a reaction spellcast roll against the target, on a success the attack/spell targets them instead of you. On a failure the original target of the attack or spell marks one hp as the magic is only partially reflected and misses the target.

Specialization

Stolen identity: You can spend 2 hope to make a spellcast roll against a target within far range, it can be an ally or adversary, on a success you temporarily transform into a copy of them, gaining their traits, features, abilities, class features, weapon, and active domain cards, but lose access to your domain effects and weapons. If you targeted a willing creature, you automatically succeed without needing to roll. You can dismiss this effect at any time.

Mastery

Perfect image: your "now you see me..." class feature gains the following benefits; disguised characters gain access to your current domain cards, and the disguise isn't lost when using class features or domain effects you don't have access to.

...comes around: Upgrade your "what goes around..." foundation feature to also be able to be used when any ally within close range is targeted by an attack that deals magic damage.

Practical prankster

Spellcast Trait: Finesse

Use physical hard light in place of illusions to prank your friends and foes alike

Foundation

Physical imagination: Your illusions created by your "illusions 101" class feature can be instead made out of a hard light replica of a mundane physical material so that they can be touched, the illusion cannot replicate magical effects or properties, the illusion dissipates right before it would cause or receive damage.

Hardened magic: When you cast a spell that would deal magic damage, you can instead have it deal physical damage. This is done by launching a solidified version of the spell.

Specialization

Sturdy imagination: your physical illusions created by your "physical imagination" foundation feature now replicate all physical properties of whatever they are an illusion of, allowing them to deal damage or take damage without disapateing. You can also create a number of illusions equal to your spellcast trait, creating more than this causes an illusion of your choice to didapate.

Concrete magic: When you would cast any spell you can spend a hope to temporarily make any part of the magical effects created by it physical instead. Physical parts of the spell have a difficulty of 10 your spellcast trait, 3 hit points, and damage thresholds of 2x and 3x your character level.

Mastery

Realised imagination: you can spend three hope to turn any stationary non-living matter within a close range into a non-physical illusion or turn any illusions within close range into real physical matter. These changes last until you or another trickster uses this feature to revert them.

The grand plan: the range of your "illusions 101" class feature increases to close and the maximum size of illusions increases to large illusions with 15ft in each dimension.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Splendor domain icon
Trickster

Light-hearted

Foundation

SPELLCAST TRAIT: Agility

Trick of the light: you can make a spellcast roll against all adversaries within close range to temporarily blind them, preventing them from seeing further than very close range until the condition is cleared. You are considered cloaked to any adversary who is blind and further than very close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Light-hearted

Specialization

Spotlight thief: when an adversary within very close range gains the spotlight you can spend any number of hope to try and steal it, roll that many d6's, if any roll a 6 you gain the spotlight instead.

Constructive interference: when an ally within very close range gains any number of hope, roll that many d6's on a 6 you also gain a hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Light-hearted

Mastery

Dispersion: when you use your "...now you don't" class feature, you can an create up to your spellcasting trait number of additional copies by spending a hope for each additional copy you create.

Superposition: you can mark a stress to teleport and swap places with one your illusory copies that is within a very far range of you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Inner reflection

Foundation

SPELLCAST TRAIT: Instinct

What goes around...: when you are targeted by an attack or spell that deals magic damage, you can mark a number of stress equal to the hp would be marked, to instead reflect the magic at a target within far range. Make a reaction spellcast roll against the target, on a success the attack/spell targets them instead of you. On a failure the original target of the attack or spell marks one hp as the magic is only partially reflected and misses the target.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Inner reflection

Specialization

Stolen identity: You can spend 2 hope to make a spellcast roll against a target within far range, it can be an ally or adversary, on a success you temporarily transform into a copy of them, gaining their traits, features, abilities, class features, weapon, and active domain cards, but lose access to your domain effects and weapons. If you targeted a willing creature, you automatically succeed without needing to roll. You can dismiss this effect at any time.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Inner reflection

Mastery

Perfect image: your "now you see me..." class feature gains the following benefits; disguised characters gain access to your current domain cards, and the disguise isn't lost when using class features or domain effects you don't have access to.

...comes around: Upgrade your "what goes around..." foundation feature to also be able to be used when any ally within close range is targeted by an attack that deals magic damage.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Practical prankster

Foundation

SPELLCAST TRAIT: Finesse

Physical imagination: Your illusions created by your "illusions 101" class feature can be instead made out of a hard light replica of a mundane physical material so that they can be touched, the illusion cannot replicate magical effects or properties, the illusion dissipates right before it would cause or receive damage.

Hardened magic: When you cast a spell that would deal magic damage, you can instead have it deal physical damage. This is done by launching a solidified version of the spell.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Practical prankster

Specialization

Sturdy imagination: your physical illusions created by your "physical imagination" foundation feature now replicate all physical properties of whatever they are an illusion of, allowing them to deal damage or take damage without disapateing. You can also create a number of illusions equal to your spellcast trait, creating more than this causes an illusion of your choice to didapate.

Concrete magic: When you would cast any spell you can spend a hope to temporarily make any part of the magical effects created by it physical instead. Physical parts of the spell have a difficulty of 10 your spellcast trait, 3 hit points, and damage thresholds of 2x and 3x your character level.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Trickster

Practical prankster

Mastery

Realised imagination: you can spend three hope to turn any stationary non-living matter within a close range into a non-physical illusion or turn any illusions within close range into real physical matter. These changes last until you or another trickster uses this feature to revert them.

The grand plan: the range of your "illusions 101" class feature increases to close and the maximum size of illusions increases to large illusions with 15ft in each dimension.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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