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Coragil Champion

Adversaries Designed by LedoMovuct • Art by V-Revenge

Adversary overview

A powerful hero corrupted to the Hive Mind

Stat block

Tier
2
Type
Leader
Difficulty
16
HP
6
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Huge Claw
Range: Melee
Damage: 2d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Depth Teleport
    stress 1

    Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

  • Depth Hive Nexus

    This creature is a relay for the will of Depth Hive Mind. Their presence and orders keep the Depth Hive Mind creatures under control.

Actions

  • Coral Eruption
    fear 1

    Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.

  • They Keep Coming

    Twice per scene, summon a Coragil Warrior. It appears at Close range and is immediately spotlighted.

  • Like A Wave
    stress 1

    Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.

Reactions

Motives & tactics

Crush Destroy Show off

Experiences

  • Past life +3

Coragil Champion

Tier 2 leader

A powerful hero corrupted to the Hive Mind

Motives & Tactics: Crush, Destroy, Show off

Difficulty: 16 | Thresholds: 12 / 24 | HP: 6 | Stress: 5

ATK: +4 | Huge Claw: Melee | 2d10+4 Physical

Experience: Past life +3

HP:

Stress:

Features

Depth Teleport – Passive: Before or after making a standard attack, you can mark a Stress to teleport to a location within Far range.

Coral Eruption – Action: Spend a Fear and choose a point within Far range. A Very Close area around that point erupts into impassable terrain. All targets within that area must make an Agility Reaction Roll (14). Targets who fail take 2d10 physical damage and are thrown out of the area. Targets who succeed take half damage and aren’t moved.

They Keep Coming – Action: Twice per scene, summon a Coragil Warrior. It appears at Close range and is immediately spotlighted.

Like A Wave – Action: Mark a Stress to spotlight 1d4+1 allies. Attacks they make while spotlighted in this way deal half damage.

Depth Hive Nexus – Passive: This creature is a relay for the will of Depth Hive Mind. Their presence and orders keep the Depth Hive Mind creatures under control.

Discussion

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