Caraclysm
A hulking mass of chitin and pincers.
Motives & Tactics: Wreak havoc, Decapitate, Flank
A hulking mass of chitin and pincers.
When you spotlight the Caracylsm and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Caraclysm and they have a token on their stat block, clear the token and they can act.
When the Caraclysm makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
An attack that would move the Caraclysm moves them two fewer ranges (for example, Far becomes Very Close). When the Caraclysm takes physical damage, reduce it by 7.
These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds. If they are cut from it, they fall to their basest instincts.
Mark a Stress to choose a target within Very Close range to focus on. That target loses 1 Hope every time it takes damage while within Very Close range of the Caraclysm. The Caraclysm can only focus on one target at a time.
Tier 3 bruiser
A hulking mass of chitin and pincers.
Motives & Tactics: Wreak havoc, Decapitate, Flank
Difficulty: 17 | Thresholds: 22/40 | HP: 9 | Stress: 4
ATK: +6 | Crushing Pincers: Very Close | 3d10+1 Physical
Experience: —
HP:
STRESS:
A hulking mass of chitin and pincers.
Motives & Tactics: Wreak havoc, Decapitate, Flank
—
—
—
—
No subclasses available.
Answer any of the following, or create your own.
—
Ask one of the following, or improvise.
—
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.