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Winter Wolf

Adversary overview

A large wolf with menacing teeth, seldom encountered alone in the mountains of Barovia.

My take on a Winter Wolf from Curse of Strahd as well as the D&D 2024 Monster Manual. A combination of Dire Wolf and that stat block at Tier 3.

Stat block

Tier
3
Type
Skulk
Difficulty
16
HP
6
Stress
5
Attack mod
+7
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 3d6+5
Attack Mod: +7
Damage Type: Physical

Features

Passives

  • Pack Tactics

    If the Wolf makes a successful standard attack and another Winter Wolf is within Melee range of the target, deal 3d6+8 physical damage instead of their standard damage and you gain a Fear.

Actions

  • Hobbling Strike
    stress 1

    Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.

  • Cold Breath
    fear 1

    Spend a Fear. Each creature within Close range must make a Strength reaction roll (12). On a failure, creatures take 4d8 magical damage. On a success, creatures take half damage.

Reactions

Motives & tactics

Defend territory Protect pack Surround Trail

Experiences

  • Keen Senses +3

Winter Wolf

Tier 3 skulk

A large wolf with menacing teeth, seldom encountered alone in the mountains of Barovia.

Motives & Tactics: Defend territory, Protect pack, Surround, Trail

Difficulty: 16 | Thresholds: 15/28 | HP: 6 | Stress: 5

ATK: +7 | Claws: Melee | 3d6+5 Physical

Experience: Keen Senses +3

HP:

STRESS:

Features

Pack Tactics - Passive: If the Wolf makes a successful standard attack and another Winter Wolf is within Melee range of the target, deal 3d6+8 physical damage instead of their standard damage and you gain a Fear.
Hobbling Strike - Action: Mark a Stress to make an attack against a target within Melee range. On a success, deal 3d4+10 direct physical damage and make them Vulnerable until they clear at least 1 HP.
Cold Breath - Action: Spend a Fear. Each creature within Close range must make a Strength reaction roll (12). On a failure, creatures take 4d8 magical damage. On a success, creatures take half damage.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.