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Cow-Tailed Brindle Grub

Adversary overview

The final form before they hit the pupa stage, the Cow-Tailed Brindle Grub is finally able to defend itself, kind of like the way a toddler holding a plastic baseball bat is able to defend himself.

The final form before they hit the pupa stage, the Cow-Tailed Brindle Grub is finally able to defend itself, kind of like the way a toddler holding a plastic baseball bat is able to defend himself. They are roughly twice as large as Brindle Grubs, and armed with “long, pointed tails that they whipped ineffectively.”

Stat block

Tier
1
Type
Support
Difficulty
13
HP
4
Stress
5
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
11
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ineffective Whip Tail
Range: Melee
Damage: 1d4+4
Attack Mod: +1
Damage Type: Physical

Features

Passives

Actions

  • Tail Spin
    fear 1

    Spend a Fear to make an attack against all targets within Very Close range. Targets the Cow-Tailed Brindle Grub succeeds against become Restrained and Vulnerable as they are whipped in the legs by the spinning Grub's tail, hobbling them. A target can Mark a Stress the next time they have the spotlight to end both conditions.

Reactions

Motives & tactics

Whip Distract Feed

Experiences

  • Self-Defense +2

Cow-Tailed Brindle Grub

Tier 1 support

The final form before they hit the pupa stage, the Cow-Tailed Brindle Grub is finally able to defend itself, kind of like the way a toddler holding a plastic baseball bat is able to defend himself.

Motives & Tactics: Whip, Distract, Feed

Difficulty: 13 | Thresholds: 7/11 | HP: 4 | Stress: 5

ATK: +1 | Ineffective Whip Tail: Melee | 1d4+4 Physical

Experience: Self-Defense +2

HP:

STRESS:

Features

Tail Spin - Action: Spend a Fear to make an attack against all targets within Very Close range. Targets the Cow-Tailed Brindle Grub succeeds against become Restrained and Vulnerable as they are whipped in the legs by the spinning Grub's tail, hobbling them. A target can Mark a Stress the next time they have the spotlight to end both conditions.

Discussion

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