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Brindled Vespa

Adversary overview

This horse-sized creature looks like a hornet that spit acid globs of white goo.

From Dugeon Crawler Carl.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
9
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Goo Glob
Range: Close
Damage: 1d12+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Devour
    fear 1

    Spend a Fear to make an attack against a PC within Very Close range. On a success, they take 2d8+10 physical damage and must succeed on a Strength Reaction Roll (16). On a failure, they are eaten and become Restrained until they succeed on a Strength or Agility Action Roll (16). Along with having the Restrained condition, every time they attempt an action roll, or an ally attempts an action roll to help them escape, they take 2d8+10 magical damage.

  • Feed, My Children!
    stress 2

    Mark a Stress to summon and spotlight 1d4+1 Brindle Grubs. Attacks they make while spotlighted in this way deal half damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Hunt Devour Procreate

Experiences

Brindled Vespa

Tier 2 solo

This horse-sized creature looks like a hornet that spit acid globs of white goo.

Motives & Tactics: Hunt, Devour, Procreate

Difficulty: 15 | Thresholds: 14/26 | HP: 9 | Stress: 5

ATK: +4 | Goo Glob: Close | 1d12+3 Physical

Experience: —

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Devour - Action: Spend a Fear to make an attack against a PC within Very Close range. On a success, they take 2d8+10 physical damage and must succeed on a Strength Reaction Roll (16). On a failure, they are eaten and become Restrained until they succeed on a Strength or Agility Action Roll (16). Along with having the Restrained condition, every time they attempt an action roll, or an ally attempts an action roll to help them escape, they take 2d8+10 magical damage.
Feed, My Children! - Action: Mark a Stress to summon and spotlight 1d4+1 Brindle Grubs. Attacks they make while spotlighted in this way deal half damage.

Discussion

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