Skip to content

Manifestation of a False Divine – Shadow of Elune (Arms)

Adversary overview

Colossal Enemy part. The arms reach outwards, ever-grasping, ever-gripping, ever-blindly seeking. One day, they will embrace all.

Colossal Enemy part. The arms reach outwards, ever-grasping, ever-gripping, ever-blindly seeking. One day, they will embrace all.

Those who reach for higher things will always reach higher, and higher, and higher. Their ambitions never end, their blind grasping forever tearing at the seams of the world around them. They may not do much damage now, but one day…

Stat block

Tier
2
Type
Solo
Difficulty
14
HP
8
Stress
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Embrace
Range: Melee
Damage: 2d12+6
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • There is only one moon in the sky (Part).

    Every time another one of this unit's Parts is Spotlighted, this Part is also Spotlighted.

    When this Part marks all HP, it is broken, and the Core marks 3 HP as if it suffered a Severe wound.

    When this Part is broken, it may no longer take actions or reactions.

    Breaking this Part does not cause the others to be broken.

Actions

  • Endless Grasp
    fear 1

    This unit spends 1 additional Fear to change the range of its Embrace attack to Very Far range. If the target of its attack is hit, they are pulled into Melee range of this unit and become Restrained and Vulnerable until they next successfully force this Part to mark an HP or this Part is broken. If the target was already Restrained and Vulnerable, the conditions to end these status effects changes to the conditions listed by this effect.

    If the target successfully reduces a wound from this attack to Nothing using Armor Slots, they are still brought within Melee range of this unit and Restrained until they successfully force this Part to mark an HP or this Part is broken, but they do not become Vulnerable.

  • Embrace of All
    fear 2

    This unit spends 2 additional Fear to use its Embrace attack on all hostile targets within Very Close range. All targets hit by this attack must mark an additional Armor Slot to reduce its damage for each threshold. If all of a target's Armor Slots have already been marked, damage dealt by this attack is automatically increased to the next threshold.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Experiences

  • The children reached for godhood. +1
  • They touched what was never meant for mortal hands. +2
  • Even so, the spark was enough to compel worship and awe. +3
  • Ten thousand worlds will fall. +4
  • Ten thousand worlds have fallen. +5
  • Worship. Worship. Worship. Bow. +6

Manifestation of a False Divine – Shadow of Elune (Arms)

Tier 2 solo

Colossal Enemy part. The arms reach outwards, ever-grasping, ever-gripping, ever-blindly seeking. One day, they will embrace all.

Motives & Tactics: —

Difficulty: 14 | Thresholds: 18/28 | HP: 8 | Stress:

ATK: 0 | Embrace: Melee | 2d12+6 Physical

Experience: The children reached for godhood. +1, They touched what was never meant for mortal hands. +2, Even so, the spark was enough to compel worship and awe. +3, Ten thousand worlds will fall. +4, Ten thousand worlds have fallen. +5, Worship. Worship. Worship. Bow. +6

HP:

STRESS:

Features

There is only one moon in the sky (Part). - Passive: Every time another one of this unit's Parts is Spotlighted, this Part is also Spotlighted. When this Part marks all HP, it is broken, and the Core marks 3 HP as if it suffered a Severe wound. When this Part is broken, it may no longer take actions or reactions. Breaking this Part does not cause the others to be broken.
Endless Grasp - Action: This unit spends 1 additional Fear to change the range of its Embrace attack to Very Far range. If the target of its attack is hit, they are pulled into Melee range of this unit and become Restrained and Vulnerable until they next successfully force this Part to mark an HP or this Part is broken. If the target was already Restrained and Vulnerable, the conditions to end these status effects changes to the conditions listed by this effect. If the target successfully reduces a wound from this attack to Nothing using Armor Slots, they are still brought within Melee range of this unit and Restrained until they successfully force this Part to mark an HP or this Part is broken, but they do not become Vulnerable.
Embrace of All - Action: This unit spends 2 additional Fear to use its Embrace attack on all hostile targets within Very Close range. All targets hit by this attack must mark an additional Armor Slot to reduce its damage for each threshold. If all of a target's Armor Slots have already been marked, damage dealt by this attack is automatically increased to the next threshold.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.