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Westfield Chimera

Adversary overview

A monstrosity of magical creation

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
9
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Maul
Range: Melee
Damage: 1d12+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Quickstrike Rebuke

    While within Close range of the Westfield Chimera, a PC who rolls less than 10 on an action roll targeting this adversary must mark a Stress.

Actions

  • Desperate Rampage
    stress 1

    Mark a Stress to make an attack against all targets within Close range. Targets this adversary succeeds against take 1d8+2 physical damage, are knocked back to Close range of where they were, and must mark a Stress.

  • Venomous Stinger
    fear 1

    Make an attack against a target within Very Close range. On a success, spend a Fear to deal 1d4+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (13). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Maul

Experiences

  • Hangry +2

Westfield Chimera

Tier 1 solo

A monstrosity of magical creation

Motives & Tactics: Maul

Difficulty: 13 | Thresholds: 10/15 | HP: 9 | Stress: 4

ATK: +3 | Maul: Melee | 1d12+3 Physical

Experience: Hangry +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Quickstrike Rebuke - Passive: While within Close range of the Westfield Chimera, a PC who rolls less than 10 on an action roll targeting this adversary must mark a Stress.
Desperate Rampage - Action: Mark a Stress to make an attack against all targets within Close range. Targets this adversary succeeds against take 1d8+2 physical damage, are knocked back to Close range of where they were, and must mark a Stress.
Venomous Stinger - Action: Make an attack against a target within Very Close range. On a success, spend a Fear to deal 1d4+4 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (13). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

Discussion

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