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Scentiant D20

Adversary overview

A D20?

Homebrew for game

Stat block

Tier
1
Type
Solo
Difficulty
15
HP
20
Stress
5
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Psyonic Tenticles
Range: Very Close
Damage: 1d12+3
Attack Mod: 0
Damage Type: Magical

Features

Passives

  • Roll
    fear 1

    When Ever this creature takes the spot light roll a d20 to Determin one of its actions. (spend fear as normal)

    1-2: Nothing

    3-5: Make one Tenticle attack at advantage

    6-8: Scream (See action)

    9-11: Invert: While INvtered Its vurnible, all attacks do twice damage (meaning The damages are this: Minor:2hp Major:4hp ,Sevear:6. If this rolled while inverted the monster returns to normal.

    12-14: It makes 3 Tenticle attacks

    15-17:It summons 1d4 Shadows

    18-19: Madness Make a Presence reaction roll: Fail Take 3d6 Magic damage, and Lose a Hope Untill long rest Pass: Mark a stress or take half damage.

    20: Explode: The Monster Explodes dealing 5d10 Damage to all players in Far range. Make a Finess Roll:
    Fail: Take full damage and become Vulnible and pushed to close range.

    Pass: Mark a stress or Take half damage

Actions

  • Scream
    stress 1

    Mark a stress all players with in close rance must make a presence roll or take 2d4 Magic damage.

  • Summon Shadow

    When a shadow is Summoned treat as a Minon acording to the tier

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Roll! Currupt Stab

Experiences

  • Master +1

Scentiant D20

Tier 1 solo

A D20?

Motives & Tactics: Roll!, Currupt, Stab

Difficulty: 15 | Thresholds: 1/20 | HP: 20 | Stress: 5

ATK: 0 | Psyonic Tenticles: Very Close | 1d12+3 Magical

Experience: Master +1

HP:

STRESS:

Features

Roll - Passive: When Ever this creature takes the spot light roll a d20 to Determin one of its actions. (spend fear as normal) 1-2: Nothing 3-5: Make one Tenticle attack at advantage 6-8: Scream (See action) 9-11: Invert: While INvtered Its vurnible, all attacks do twice damage (meaning The damages are this: Minor:2hp Major:4hp ,Sevear:6. If this rolled while inverted the monster returns to normal. 12-14: It makes 3 Tenticle attacks 15-17:It summons 1d4 Shadows 18-19: Madness Make a Presence reaction roll: Fail Take 3d6 Magic damage, and Lose a Hope Untill long rest Pass: Mark a stress or take half damage. 20: Explode: The Monster Explodes dealing 5d10 Damage to all players in Far range. Make a Finess Roll: Fail: Take full damage and become Vulnible and pushed to close range. Pass: Mark a stress or Take half damage
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Scream - Action: Mark a stress all players with in close rance must make a presence roll or take 2d4 Magic damage.
Summon Shadow - Action: When a shadow is Summoned treat as a Minon acording to the tier

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.