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Ensign

Classes Designed by ExploringtheBuild

About this class

Ensigns are those who have chosen to not only join an order or organization but carry the very Standard of such an entity. Whether an adept tactician or courageous fighter, an Ensign inspires courage in any who fight alongside them. Carrying Banners into battle an Ensign either leads the charge or plans and commands from the rear. In both regards they ensure the protection of their allies and a swift victory over their foes.

Domains

Core domain
Valor
Homebrew domain

Starting stats

Evasion
10
Hit points
6

Hope feature

Rallying Cry
Spend 3 Hope, all creatures of your choice within Close range of you may Clear up to 2 Hit Points or Stress in any combination.

Class features

  • Standard Bearer:

    You carry the symbol of your army, order or creed. You can Mark a Stress to unfurl your Banner. While unfurled, your Banner costs One Burden to hold, takes up your Secondary Weapon slot, and produces a constant effect within Close range of you. You choose what effect the Banner produces from the Banner list (see below). The Banner continues to produce this effect until the scene ends or until you Mark a Stress to unfurl a different Banner.
    You may also choose to plant your Banner. When you Mark a Stress to unfurl your Banner or at any time after it is unfurled, you can choose a spot within Very Close range of you and plant your Banner there. While the Banner is planted it does not cost One Burden to hold or take up a weapon slot and produces its constant effect within Close range of that space. The Banner cannot take damage, and the effect still lasts until the scene ends or until you Mark a Stress to unfurl a different Banner.

  • Banner List

    Whenever you reach a new Tier you gain access to all Banner options from your current Tier or lower.

    Tier 1:
    Banner of Fortitude: Creatures of your choice within range gain a bonus to their Thresholds equal to your Tier.

    Tier 2:
    Banner of Strength: Creatures of your choice gain a bonus to their damage rolls equal to your Proficiency.
    Banner of Courage: When a creature of your choice rolls with Fear, that creature may Mark a Stress to reroll one of their Duality Die.

    Tier 3:
    Banner of Resolve: You can Mark 2 Stress and choose a creature within range to clear a Hit Point. If a creature within range would make a Death Move you may use this effect on them first.
    Banner of Defiance: When a creature within range would mark 2 or more Hit Points they may spend up to 2 Armor slots instead of just 1.

    Tier 4:
    Banner of Hope: When a creature within range rolls with Hope, they gain 2 Hope instead of 1.
    Banner of Fear: When an Adversary within range would be spotlighted they must spend an extra Fear or Mark a Stress.

  • Envoy

    Your station allows you to sway even the mightiest of lords or the most fierce of battlefield commanders. Regardless of your community you gain either the Highborne or Orderborne community, you have the benefits of both this community and the original one you chose.

Class items

  • A Banner, Flag, or Standard of your Kingdom, Order, or Cause.
  • A memento of your family from home OR a broken weapon from your first battle.

Character questions

Background prompts

  1. Where do you differ from the ideals of your Kingdom, Order or Cause?
  2. What command did you issue that still haunts you to this day?
  3. What do you consider your greatest strategic achievement?

Connection prompts

  1. What task have I promised to help you with in our downtime?
  2. What do you remember fondly about the place we met?
  3. How did you have my back in our most recent conflict?

Discussion

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