Gunfighter
Designed by
About this class
Gunfighters are among the fastest weapon experts around. Able to react to danger and clear leather in an instant, their reflexes are prized throughout the world. Any true gunfighter knows that it takes more than reflexes to really get the job done. Awareness, intuition, insight all go a long way in the career of a Gunfighter. Perhaps most important; the knowledge of how to maintain and tinker with their favored weapons. Gunfighters by nature have chosen a more exotic line of weaponry to master and it takes knowledge of that weaponry to become as lethal as one can be. By knowing their favored weapon inside and out, using it as an extension of themselves and knowing when NOT to use it, a Gunfighter cements themselves as one of the best in what they do.
Domains
Bone
Starting stats
Hope feature
Class features
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My Favorite
Your career as a Gunfighter has led you to wield a favored type of weapon. Choose one of the below weapon profiles and gain that weapon as part of your starting gear, this is your “Favorite”:
- Pistol / Damage 1d6+1 / Close / One-Handed / Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.
- Rifle / Damage 1d10+3 / Far / Two-handed / Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again.No matter which weapon profile you choose, you may use Agility or Finesse as the weapon’s trait. Additionally, you can choose to make any weapon you find that has the Reloading feature your Favorite. If you do, you may use Agility or Finesse as the trait of that weapon instead of the one it calls for, and you may add attachments to that weapon.
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Attachments
Not only are you capable at fighting with a Firearm you also know how to maintain and improve it. You start with one attachment known, and whenever you increase your Tier you learn how to craft a new type of attachment (see Attachments list below). Each attachment has a gold cost that must be spent to install the attachment on a weapon. An attachment can be installed as a Downtime Action. Once installed the weapon gains the feature provided by the attachment.
Tier 1
Extended Barrel:
Cost: Handful
Feature: Threatening - Increase the range of the weapon by 1 band to a maximum of Very Far Range.Heavy Frame:
Cost: Handful
Feature: Steady - Gain a -1 penalty to your Evasion. When you deal damage on a successful attack, roll an additional damage die and drop the lowest.Tier 2
Stopping Power:
Cost: Handful
Feature: Brutal - When you roll the maximum value on a damage die, roll an additional damage die.Iron Sights
Cost: Handful
Feature: Precise - gain a +1 to your attack rolls with this weaponTier 3
Hair Trigger:
Cost: Bag
Feature: Quick - When making an attack roll, spend a Stress to include an additional target within range.Telescopic Sight
Cost: Bag
Feature: Deadly - When you deal Severe damage to a target, the target must mark an additional Hit Point.Tier 4
Specialized Ammo:
Cost: Chest
Feature: Painful - When you roll a 1 on the damage die for the weapon treat it as the maximum value instead.Custom Grip:
Cost: Chest
Feature: Favored - Add the Trait of your choice to your damage roll. -
Grit
Gain a number of Grit tokens equal to your Tier. Whenever you Mark a Hit Point or Stress you may spend a single Grit token in place of one of the marked Hit Points or Stress. Regain all of your spent Grit tokens on a rest.
Class items
- Your Favorite weapon.
- A well worn wide-brimmed hat OR a sterling silver pocket watch
Character questions
Background prompts
- Who taught you how to use and care for your weapon?
- Do you prefer the wilderness or civilization?
- What "easy money" job do you regret taking?
Connection prompts
- What debt do I owe you from losing our last gambling game together?
- Why do I not trust you to hold my Favorite weapon?
- I have a bullet with your name etched into it, why?
Subclass cards
Printable via header menu
Pistoleer
Foundation
Tough: Gain an additional Grit token.
Rapid Reload: When using a Weapon with the Reloading feature. Reroll the first 1 you roll on the d6. You must use the new result.
Pistoleer
Specialization
Tougher: Gain an additional Grit token.
Quick Draw: Once per rest, When an Adversary is Spotlighted you may spend a Grit token and make a Reaction Roll against that Adversary's Difficulty. On a success you deal damage to that Adversary equal to a roll of your weapon damage dice.
Pistoleer
Mastery
Fan the Hammer: When you make an attack against a target within Close range with a weapon that has the Reloading feature. You may increase your Proficiency by 3 for that attack. If you do, treat your d6 roll of the Reloading feature as a 1. You may not reroll with Rapid Reload.
Longshot
Foundation
Precision: When attacking a target that is Far range or further away from you, gain a bonus to your damage rolls against that target equal to your Proficiency.
Eagle Eye: You have advantage on Action Rolls to spot movement from a distance or discern fine details about an object, or environment.
Longshot
Specialization
Called Shot: Mark a Stress and describe how you aim for a precise part of your target before you make an attack with a weapon. Make an Attack Roll against the target but add an additional 5 to their Difficulty. On a success choose one of the following effects to add to the Attack:
- This attack deals double damage.
- The target is temporarily restrained.
- The target is temporarily vulnerable.
Longshot
Mastery
In the Crosshairs: Anytime you critically succeed on an attack with your Favorite weapon the target of the attack must Mark an additional Hit Point.
Gunfighter
Gunfighters are among the fastest weapon experts around. Able to react to danger and clear leather in an instant, their reflexes are prized throughout the world. Any true gunfighter knows that it takes more than reflexes to really get the job done. Awareness, intuition, insight all go a long way in the career of a Gunfighter. Perhaps most important; the knowledge of how to maintain and tinker with their favored weapons. Gunfighters by nature have chosen a more exotic line of weaponry to master and it takes knowledge of that weaponry to become as lethal as one can be. By knowing their favored weapon inside and out, using it as an extension of themselves and knowing when NOT to use it, a Gunfighter cements themselves as one of the best in what they do.
Domains
Bone + Tact
Starting Evasion
12
Starting Hit Points
5
Class Items
- • Your Favorite weapon.
- • A well worn wide-brimmed hat OR a sterling silver pocket watch
Gunfighter’s Hope Feature
Second Wind : Spend 3 Hope to regain a spent Grit Token
Class Features
My Favorite
Your career as a Gunfighter has led you to wield a favored type of weapon. Choose one of the below weapon profiles and gain that weapon as part of your starting gear, this is your “Favorite”: - Pistol / Damage 1d6+1 / Close / One-Handed / Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. - Rifle / Damage 1d10+3 / Far / Two-handed / Reloading: After you make an attack, roll a d6. On a result of 1, you must mark a Stress to reload this weapon before you can fire it again. No matter which weapon profile you choose, you may use Agility or Finesse as the weapon’s trait. Additionally, you can choose to make any weapon you find that has the Reloading feature your Favorite. If you do, you may use Agility or Finesse as the trait of that weapon instead of the one it calls for, and you may add attachments to that weapon.
Attachments
Not only are you capable at fighting with a Firearm you also know how to maintain and improve it. You start with one attachment known, and whenever you increase your Tier you learn how to craft a new type of attachment (see Attachments list below). Each attachment has a gold cost that must be spent to install the attachment on a weapon. An attachment can be installed as a Downtime Action. Once installed the weapon gains the feature provided by the attachment. Tier 1 Extended Barrel: Cost: Handful Feature: Threatening - Increase the range of the weapon by 1 band to a maximum of Very Far Range. Heavy Frame: Cost: Handful Feature: Steady - Gain a -1 penalty to your Evasion. When you deal damage on a successful attack, roll an additional damage die and drop the lowest. Tier 2 Stopping Power: Cost: Handful Feature: Brutal - When you roll the maximum value on a damage die, roll an additional damage die. Iron Sights Cost: Handful Feature: Precise - gain a +1 to your attack rolls with this weapon Tier 3 Hair Trigger: Cost: Bag Feature: Quick - When making an attack roll, spend a Stress to include an additional target within range. Telescopic Sight Cost: Bag Feature: Deadly - When you deal Severe damage to a target, the target must mark an additional Hit Point. Tier 4 Specialized Ammo: Cost: Chest Feature: Painful - When you roll a 1 on the damage die for the weapon treat it as the maximum value instead. Custom Grip: Cost: Chest Feature: Favored - Add the Trait of your choice to your damage roll.
Grit
Gain a number of Grit tokens equal to your Tier. Whenever you Mark a Hit Point or Stress you may spend a single Grit token in place of one of the marked Hit Points or Stress. Regain all of your spent Grit tokens on a rest.
Gunfighter Subclasses
Choose either the Pistoleer or Longshot subclass.
Pistoleer
Get up close and personal while mastering the art of quick shooting.
Foundation Features
Tough: Gain an additional Grit token.
Rapid Reload: When using a Weapon with the Reloading feature. Reroll the first 1 you roll on the d6. You must use the new result.
Specialization Feature
Tougher: Gain an additional Grit token.
Quick Draw: Once per rest, When an Adversary is Spotlighted you may spend a Grit token and make a Reaction Roll against that Adversary's Difficulty. On a success you deal damage to that Adversary equal to a roll of your weapon damage dice.
Mastery Feature
Fan the Hammer: When you make an attack against a target within Close range with a weapon that has the Reloading feature. You may increase your Proficiency by 3 for that attack. If you do, treat your d6 roll of the Reloading feature as a 1. You may not reroll with Rapid Reload.
Longshot
Become an expert marksman and take out adversaries from long distances.
Foundation Features
Precision: When attacking a target that is Far range or further away from you, gain a bonus to your damage rolls against that target equal to your Proficiency.
Eagle Eye: You have advantage on Action Rolls to spot movement from a distance or discern fine details about an object, or environment.
Specialization Feature
Called Shot: Mark a Stress and describe how you aim for a precise part of your target before you make an attack with a weapon. Make an Attack Roll against the target but add an additional 5 to their Difficulty. On a success choose one of the following effects to add to the Attack:
- This attack deals double damage.
- The target is temporarily restrained.
- The target is temporarily vulnerable.
Mastery Feature
In the Crosshairs: Anytime you critically succeed on an attack with your Favorite weapon the target of the attack must Mark an additional Hit Point.
Background Questions
Answer any of the following, or create your own.
- • Who taught you how to use and care for your weapon?
- • Do you prefer the wilderness or civilization?
- • What "easy money" job do you regret taking?
Connections
Ask one of the following, or improvise.
- • What debt do I owe you from losing our last gambling game together?
- • Why do I not trust you to hold my Favorite weapon?
- • I have a bullet with your name etched into it, why?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.